diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-09-18 20:16:16 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-09-21 22:23:13 +0200 |
commit | a0f8be4021caa9bb5055923f0eea3bee0e345235 (patch) | |
tree | cf33dd92e8284f5692e65b1a574749d50da4a3f0 /src/quick/items | |
parent | 0fc040ef70513ccaeb9e96f7ca05a3df4d6c7879 (diff) |
Animators - Render thread animation system
This introduces 6 new QML types for animating state in the
scene graph when the UI thread is blocked. The QObject property
being animated is updated after the animation completes.
It works also with the "windows" and "basic" render loops, but
offer litte benefit then compared to in the "threaded" case.
Change-Id: Ic19e47c898c0b8bd53e457db922b3c9c457c8147
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/quick/items')
-rw-r--r-- | src/quick/items/qquickwindow.cpp | 10 | ||||
-rw-r--r-- | src/quick/items/qquickwindow_p.h | 2 |
2 files changed, 12 insertions, 0 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp index 5b4145e235..923b7605e1 100644 --- a/src/quick/items/qquickwindow.cpp +++ b/src/quick/items/qquickwindow.cpp @@ -53,6 +53,7 @@ #include <QtQuick/private/qsgflashnode_p.h> #include <private/qsgrenderloop_p.h> +#include <private/qquickanimatorcontroller_p.h> #include <private/qguiapplication_p.h> #include <QtGui/QInputMethod> @@ -319,6 +320,8 @@ void QQuickWindowPrivate::syncSceneGraph() QML_MEMORY_SCOPE_STRING("SceneGraph"); Q_Q(QQuickWindow); + animationController->beforeNodeSync(); + emit q->beforeSynchronizing(); if (!renderer) { forceUpdate(contentItem); @@ -331,6 +334,8 @@ void QQuickWindowPrivate::syncSceneGraph() updateDirtyNodes(); + animationController->afterNodeSync(); + // Copy the current state of clearing from window into renderer. renderer->setClearColor(clearColor); QSGRenderer::ClearMode mode = QSGRenderer::ClearStencilBuffer | QSGRenderer::ClearDepthBuffer; @@ -344,6 +349,7 @@ void QQuickWindowPrivate::renderSceneGraph(const QSize &size) { QML_MEMORY_SCOPE_STRING("SceneGraph"); Q_Q(QQuickWindow); + animationController->advance(); emit q->beforeRendering(); int fboId = 0; const qreal devicePixelRatio = q->devicePixelRatio(); @@ -414,6 +420,9 @@ void QQuickWindowPrivate::init(QQuickWindow *c) q->setSurfaceType(QWindow::OpenGLSurface); q->setFormat(context->defaultSurfaceFormat()); + animationController = new QQuickAnimatorController(); + animationController->window = q; + QObject::connect(context, SIGNAL(initialized()), q, SIGNAL(sceneGraphInitialized()), Qt::DirectConnection); QObject::connect(context, SIGNAL(invalidated()), q, SIGNAL(sceneGraphInvalidated()), Qt::DirectConnection); QObject::connect(context, SIGNAL(invalidated()), q, SLOT(cleanupSceneGraph()), Qt::DirectConnection); @@ -990,6 +999,7 @@ QQuickWindow::~QQuickWindow() { Q_D(QQuickWindow); + d->animationController->deleteLater(); d->windowManager->windowDestroyed(this); QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h index e29ceb521f..c656eacce7 100644 --- a/src/quick/items/qquickwindow_p.h +++ b/src/quick/items/qquickwindow_p.h @@ -71,6 +71,7 @@ QT_BEGIN_NAMESPACE //Make it easy to identify and customize the root item if needed +class QQuickAnimatorController; class QSGRenderLoop; class QQuickDragGrabber; @@ -197,6 +198,7 @@ public: QSGRenderer *renderer; QSGRenderLoop *windowManager; + QQuickAnimatorController *animationController; QColor clearColor; |