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authorMichael Brasser <michael.brasser@nokia.com>2012-07-18 13:53:40 +1000
committerQt by Nokia <qt-info@nokia.com>2012-08-28 01:51:19 +0200
commit3912bbaceab166eb116447311eb16453e4f26edf (patch)
treeb44561b4fbded41d7011e79c3d9a5411a1de438c /src/quick/items
parentc2f2ae8ce90e621cc3835428c40c116fbdc593e6 (diff)
Update usage of smooth and antialiasing.
Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2 Reviewed-by: Yunqiao Yin <charles.yin@nokia.com> Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/quick/items')
-rw-r--r--src/quick/items/qquickborderimage.cpp20
-rw-r--r--src/quick/items/qquickimage.cpp17
-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp1
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp5
4 files changed, 14 insertions, 29 deletions
diff --git a/src/quick/items/qquickborderimage.cpp b/src/quick/items/qquickborderimage.cpp
index bb15f3623b..8258dbadb8 100644
--- a/src/quick/items/qquickborderimage.cpp
+++ b/src/quick/items/qquickborderimage.cpp
@@ -140,11 +140,7 @@ QT_BEGIN_NAMESPACE
The \l{declarative/imageelements/borderimage}{BorderImage example} shows how a BorderImage
can be used to simulate a shadow effect on a rectangular item.
- \section1 Quality and Performance
-
- By default, any scaled regions of the image are rendered without smoothing to improve
- rendering speed. Setting the \l smooth property improves rendering quality of scaled
- regions, but may slow down rendering.
+ \section1 Image Loading
The source image may not be loaded instantaneously, depending on its original location.
Loading progress can be monitored with the \l progress property.
@@ -205,16 +201,12 @@ QQuickBorderImage::~QQuickBorderImage()
/*!
\qmlproperty bool QtQuick2::BorderImage::smooth
- Set this property if you want the image to be smoothly filtered when scaled or
- transformed. Smooth filtering gives better visual quality, but is slower. If
- the image is displayed at its natural size, this property has no visual or
- performance effect.
-
- By default, this property is set to false.
+ This property holds whether the image is smoothly filtered when scaled or
+ transformed. Smooth filtering gives better visual quality, but it may be slower
+ on some hardware. If the image is displayed at its natural size, this property
+ has no visual or performance effect.
- \note Generally scaling artifacts are only visible if the image is stationary on
- the screen. A common pattern when animating an image is to disable smooth
- filtering at the beginning of the animation and enable it at the conclusion.
+ By default, this property is set to true.
*/
/*!
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp
index 8b0392f403..44aa9734b2 100644
--- a/src/quick/items/qquickimage.cpp
+++ b/src/quick/items/qquickimage.cpp
@@ -199,7 +199,6 @@ void QQuickImagePrivate::setImage(const QImage &image)
\qml
Image {
width: 130; height: 100
- smooth: true
source: "qtlogo.png"
}
\endqml
@@ -211,7 +210,6 @@ void QQuickImagePrivate::setImage(const QImage &image)
Image {
width: 130; height: 100
fillMode: Image.PreserveAspectFit
- smooth: true
source: "qtlogo.png"
}
\endqml
@@ -223,7 +221,6 @@ void QQuickImagePrivate::setImage(const QImage &image)
Image {
width: 130; height: 100
fillMode: Image.PreserveAspectCrop
- smooth: true
source: "qtlogo.png"
clip: true
}
@@ -247,7 +244,6 @@ void QQuickImagePrivate::setImage(const QImage &image)
Image {
width: 120; height: 120
fillMode: Image.TileVertically
- smooth: true
source: "qtlogo.png"
}
\endqml
@@ -259,7 +255,6 @@ void QQuickImagePrivate::setImage(const QImage &image)
Image {
width: 120; height: 120
fillMode: Image.TileHorizontally
- smooth: true
source: "qtlogo.png"
}
\endqml
@@ -360,14 +355,12 @@ qreal QQuickImage::paintedHeight() const
/*!
\qmlproperty bool QtQuick2::Image::smooth
- Set this property if you want the image to be smoothly filtered when scaled or
- transformed. Smooth filtering gives better visual quality, but is slower. If
- the image is displayed at its natural size, this property has no visual or
- performance effect.
+ This property holds whether the image is smoothly filtered when scaled or
+ transformed. Smooth filtering gives better visual quality, but it may be slower
+ on some hardware. If the image is displayed at its natural size, this property has
+ no visual or performance effect.
- \note Generally scaling artifacts are only visible if the image is stationary on
- the screen. A common pattern when animating an image is to disable smooth
- filtering at the beginning of the animation and reenable it at the conclusion.
+ By default, this property is set to true.
*/
/*!
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index c2c76439b2..113332f162 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -185,7 +185,6 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
property variant source: Image {
source: "qt-logo.png"
sourceSize { width: 200; height: 200 }
- smooth: true
}
vertexShader: "
uniform highp mat4 qt_Matrix;
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index d2a1ad2590..65a6cdc3fe 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -531,8 +531,9 @@ QImage QQuickShaderEffectTexture::toImage() const
which is the case for most embedded graphics chips, edges rendered
inside a ShaderEffectSource will not be antialiased. One way to remedy
this is to double the size of the effect source and render it with
- \c {smooth: true}. This will be equivalent to 4x multisampling, at
- the cost of lower performance and higher memory use.
+ \c {smooth: true} (this is the default value of smooth).
+ This will be equivalent to 4x multisampling, at the cost of lower performance
+ and higher memory use.
\warning In most cases, using a ShaderEffectSource will decrease
performance, and in all cases, it will increase video memory usage.