diff options
author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2012-03-21 14:21:51 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-04-04 03:29:45 +0200 |
commit | c71c8c4619594a276d69378bbd77da5117afd566 (patch) | |
tree | 9b8ac6fb0db75abb747de6ec2a74e754770f4820 /src/quick/particles/qquickcustomparticle_p.h | |
parent | 2c741bc8af46aa26ec9a61bc996bb0de2e409943 (diff) |
Fixed crash when using 'var' property in ShaderEffect.
Also made CustomParticle and ShaderEffect share some code.
Task-number: QTBUG-23924
Change-Id: I975f71f031b379cf5e29302a9c931e4ead5437ea
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/quick/particles/qquickcustomparticle_p.h')
-rw-r--r-- | src/quick/particles/qquickcustomparticle_p.h | 48 |
1 files changed, 23 insertions, 25 deletions
diff --git a/src/quick/particles/qquickcustomparticle_p.h b/src/quick/particles/qquickcustomparticle_p.h index e04ac704d0..f689091268 100644 --- a/src/quick/particles/qquickcustomparticle_p.h +++ b/src/quick/particles/qquickcustomparticle_p.h @@ -43,6 +43,7 @@ #define CUSTOM_PARTICLE_H #include "qquickparticlepainter_p.h" #include <private/qquickshadereffectnode_p.h> +#include <private/qquickshadereffect_p.h> #include <QSignalMapper> QT_BEGIN_HEADER @@ -65,53 +66,50 @@ public: explicit QQuickCustomParticle(QQuickItem* parent=0); ~QQuickCustomParticle(); - QByteArray fragmentShader() const { return m_source.fragmentCode; } + QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; } void setFragmentShader(const QByteArray &code); - QByteArray vertexShader() const { return m_source.vertexCode; } + QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; } void setVertexShader(const QByteArray &code); -public Q_SLOTS: - void updateData(); - void changeSource(int); + Q_SIGNALS: void fragmentShaderChanged(); void vertexShaderChanged(); + protected: virtual void initialize(int gIdx, int pIdx); virtual void commit(int gIdx, int pIdx); QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); - void prepareNextFrame(); - void setSource(const QVariant &var, int index); - void disconnectPropertySignals(); - void connectPropertySignals(); + QQuickShaderEffectNode *prepareNextFrame(QQuickShaderEffectNode *rootNode); void reset(); void resize(int oldCount, int newCount); - void updateProperties(); - void lookThroughShaderCode(const QByteArray &code); virtual void componentComplete(); QQuickShaderEffectNode *buildCustomNodes(); - void performPendingResize(); void sceneGraphInvalidated(); + void itemChange(ItemChange change, const ItemChangeData &value); + +private Q_SLOTS: + void sourceDestroyed(QObject *object); + void propertyChanged(int mappedId); private: - void buildData(); - - bool m_dirtyData; - QQuickShaderEffectProgram m_source; - struct SourceData - { - QSignalMapper *mapper; - QPointer<QQuickItem> item; - QByteArray name; - }; - QVector<SourceData> m_sources; - QQuickShaderEffectMaterialObject *m_material; - QQuickShaderEffectNode* m_rootNode; + typedef QQuickShaderEffectMaterialKey Key; + typedef QQuickShaderEffectMaterial::UniformData UniformData; + + void buildData(QQuickShaderEffectNode *rootNode); + void updateVertexShader(); + + QQuickShaderEffectCommon m_common; + QHash<int, QQuickShaderEffectNode*> m_nodes; qreal m_lastTime; + uint m_dirtyUniforms : 1; + uint m_dirtyUniformValues : 1; + uint m_dirtyTextureProviders : 1; + uint m_dirtyProgram : 1; }; QT_END_NAMESPACE |