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authorKent Hansen <kent.hansen@nokia.com>2012-03-19 12:29:32 +0100
committerKent Hansen <kent.hansen@nokia.com>2012-03-19 12:37:03 +0100
commit4821058f10118be55a541ad39e25ec9165cca3b3 (patch)
tree167973e3c68fc442b0e37d6f628f3fdbe759f15a /src/quick/particles/qquickimageparticle.cpp
parent83f11e33745180e9370d484cbcedd0bac020c9dd (diff)
parent26d5f2e833f0e3686aaa27e695bbfab5fbd808ad (diff)
Merge master into api_changes
Conflicts: src/qml/debugger/qqmlenginedebugservice.cpp src/qml/qml/v8/qv8qobjectwrapper.cpp src/quick/util/qquickimageprovider.cpp tests/auto/qml/qqmlecmascript/tst_qqmlecmascript.cpp Change-Id: Ie78ba2fabd32f4812bcae9dbdd66ed289dc11dcb
Diffstat (limited to 'src/quick/particles/qquickimageparticle.cpp')
-rw-r--r--src/quick/particles/qquickimageparticle.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/quick/particles/qquickimageparticle.cpp b/src/quick/particles/qquickimageparticle.cpp
index ae1688b94d..386892a12a 100644
--- a/src/quick/particles/qquickimageparticle.cpp
+++ b/src/quick/particles/qquickimageparticle.cpp
@@ -591,10 +591,10 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size)
This element renders a logical particle as an image. The image can be
\list
- \o colorized
- \o rotated
- \o deformed
- \o a sprite-based animation
+ \li colorized
+ \li rotated
+ \li deformed
+ \li a sprite-based animation
\endlist
ImageParticles implictly share data on particles if multiple ImageParticles are painting
@@ -770,9 +770,9 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size)
Acceptable values are
\list
- \o ImageParticle.None: Particles just appear and disappear.
- \o ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end.
- \o ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end.
+ \li ImageParticle.None: Particles just appear and disappear.
+ \li ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end.
+ \li ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end.
\endlist
Default value is Fade.