diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2012-03-19 12:29:32 +0100 |
---|---|---|
committer | Kent Hansen <kent.hansen@nokia.com> | 2012-03-19 12:37:03 +0100 |
commit | 4821058f10118be55a541ad39e25ec9165cca3b3 (patch) | |
tree | 167973e3c68fc442b0e37d6f628f3fdbe759f15a /src/quick/particles/qquickimageparticle.cpp | |
parent | 83f11e33745180e9370d484cbcedd0bac020c9dd (diff) | |
parent | 26d5f2e833f0e3686aaa27e695bbfab5fbd808ad (diff) |
Merge master into api_changes
Conflicts:
src/qml/debugger/qqmlenginedebugservice.cpp
src/qml/qml/v8/qv8qobjectwrapper.cpp
src/quick/util/qquickimageprovider.cpp
tests/auto/qml/qqmlecmascript/tst_qqmlecmascript.cpp
Change-Id: Ie78ba2fabd32f4812bcae9dbdd66ed289dc11dcb
Diffstat (limited to 'src/quick/particles/qquickimageparticle.cpp')
-rw-r--r-- | src/quick/particles/qquickimageparticle.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/quick/particles/qquickimageparticle.cpp b/src/quick/particles/qquickimageparticle.cpp index ae1688b94d..386892a12a 100644 --- a/src/quick/particles/qquickimageparticle.cpp +++ b/src/quick/particles/qquickimageparticle.cpp @@ -591,10 +591,10 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size) This element renders a logical particle as an image. The image can be \list - \o colorized - \o rotated - \o deformed - \o a sprite-based animation + \li colorized + \li rotated + \li deformed + \li a sprite-based animation \endlist ImageParticles implictly share data on particles if multiple ImageParticles are painting @@ -770,9 +770,9 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size) Acceptable values are \list - \o ImageParticle.None: Particles just appear and disappear. - \o ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end. - \o ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end. + \li ImageParticle.None: Particles just appear and disappear. + \li ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end. + \li ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end. \endlist Default value is Fade. |