diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2011-11-23 15:14:07 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-12-02 14:18:20 +0100 |
commit | 6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch) | |
tree | 8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/particles/qquickitemparticle.cpp | |
parent | e01219b77b1e889e70437635905d7ff820568e23 (diff) |
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/particles/qquickitemparticle.cpp')
-rw-r--r-- | src/quick/particles/qquickitemparticle.cpp | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/src/quick/particles/qquickitemparticle.cpp b/src/quick/particles/qquickitemparticle.cpp new file mode 100644 index 0000000000..14ca085469 --- /dev/null +++ b/src/quick/particles/qquickitemparticle.cpp @@ -0,0 +1,269 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Declarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickitemparticle_p.h" +#include <private/qquickvisualitemmodel_p.h> +#include <QtQuick/qsgnode.h> +#include <QTimer> +#include <QDeclarativeComponent> +#include <QDebug> + +QT_BEGIN_NAMESPACE + +/*! + \qmlclass ItemParticle QQuickItemParticle + \inqmlmodule QtQuick.Particles 2 + \inherits ParticlePainter + \brief The ItemParticle element allows you to specify your own delegate to paint particles. + +*/ + + +/*! + \qmlmethod void QtQuick.Particles2::ItemParticle::freeze(Item item) + + Suspends the flow of time for the logical particle which item represents, allowing you to control its movement. +*/ + +/*! + \qmlmethod void QtQuick.Particles2::ItemParticle::unfreeze(Item item) + + Restarts the flow of time for the logical particle which item represents, allowing it to be moved by the particle system again. +*/ + +/*! + \qmlmethod void QtQuick.Particles2::ItemParticle::take(Item item, bool prioritize) + + Asks the ItemParticle to take over control of item. It will be emitted when there is a logical particle available. + + By default items form a queue when waiting for a logical particle, but if prioritize is true then it will go immediately to the + head of the queue. +*/ +/*! + \qmlmethod void QtQuick.Particles2::ItemParticle::give(Item item) + + Orders the ItemParticle to give you control of the item. It will cease controlling it and the item will lose its association to the logical particle. +*/ + +/*! + \qmlproperty bool QtQuick.Particles2::ItemParticle::fade + + If true, the item will automatically be faded in and out + at the ends of its lifetime. If false, you will have to + implement any entry effect yourself. + + Default is true. +*/ +/*! + \qmlproperty Component QtQuick.Particles2::ItemParticle::delegate + + An instance of the delegate will be created for every logical + particle, and moved along with it. +*/ + +QQuickItemParticle::QQuickItemParticle(QQuickItem *parent) : + QQuickParticlePainter(parent), m_fade(true), m_delegate(0) +{ + setFlag(QQuickItem::ItemHasContents); + QTimer* manageDelegates = new QTimer(this);//TODO: don't leak + connect(manageDelegates, SIGNAL(timeout()), + this, SLOT(tick())); + manageDelegates->setInterval(16); + manageDelegates->setSingleShot(false); + manageDelegates->start(); +} + + +void QQuickItemParticle::freeze(QQuickItem* item) +{ + m_stasis << item; +} + + +void QQuickItemParticle::unfreeze(QQuickItem* item) +{ + m_stasis.remove(item); +} + +void QQuickItemParticle::take(QQuickItem *item, bool prioritize) +{ + if (prioritize) + m_pendingItems.push_front(item); + else + m_pendingItems.push_back(item); +} + +void QQuickItemParticle::give(QQuickItem *item) +{ + //TODO: This + Q_UNUSED(item); +} + +void QQuickItemParticle::initialize(int gIdx, int pIdx) +{ + m_loadables << m_system->groupData[gIdx]->data[pIdx];//defer to other thread +} + +void QQuickItemParticle::commit(int, int) +{ +} + +void QQuickItemParticle::tick() +{ + foreach (QQuickItem* item, m_deletables){ + if (m_fade) + item->setOpacity(0.); + item->setVisible(false); + QQuickItemParticleAttached* mpa; + if ((mpa = qobject_cast<QQuickItemParticleAttached*>(qmlAttachedPropertiesObject<QQuickItemParticle>(item)))) + mpa->detach();//reparent as well? + //TODO: Delete iff we created it + m_activeCount--; + } + m_deletables.clear(); + + foreach (QQuickParticleData* d, m_loadables){ + if (m_stasis.contains(d->delegate)) + qWarning() << "Current model particles prefers overwrite:false"; + //remove old item from the particle that is dying to make room for this one + if (d->delegate) + m_deletables << d->delegate; + d->delegate = 0; + if (!m_pendingItems.isEmpty()){ + d->delegate = m_pendingItems.front(); + m_pendingItems.pop_front(); + }else if (m_delegate){ + d->delegate = qobject_cast<QQuickItem*>(m_delegate->create(qmlContext(this))); + } + if (d->delegate && d){//###Data can be zero if creating an item leads to a reset - this screws things up. + d->delegate->setX(d->curX() - d->delegate->width()/2);//TODO: adjust for system? + d->delegate->setY(d->curY() - d->delegate->height()/2); + QQuickItemParticleAttached* mpa = qobject_cast<QQuickItemParticleAttached*>(qmlAttachedPropertiesObject<QQuickItemParticle>(d->delegate)); + if (mpa){ + mpa->m_mp = this; + mpa->attach(); + } + d->delegate->setParentItem(this); + if (m_fade) + d->delegate->setOpacity(0.); + d->delegate->setVisible(false);//Will be set to true when we prepare the next frame + m_activeCount++; + } + } + m_loadables.clear(); +} + +void QQuickItemParticle::reset() +{ + QQuickParticlePainter::reset(); + //TODO: Cleanup items? + m_loadables.clear(); + //deletables? +} + + +QSGNode* QQuickItemParticle::updatePaintNode(QSGNode* n, UpdatePaintNodeData* d) +{ + //Dummy update just to get painting tick + if (m_pleaseReset){ + m_pleaseReset = false; + reset(); + } + prepareNextFrame(); + + update();//Get called again + if (n) + n->markDirty(QSGNode::DirtyMaterial); + return QQuickItem::updatePaintNode(n,d); +} + +void QQuickItemParticle::prepareNextFrame() +{ + if (!m_system) + return; + qint64 timeStamp = m_system->systemSync(this); + qreal curT = timeStamp/1000.0; + qreal dt = curT - m_lastT; + m_lastT = curT; + if (!m_activeCount) + return; + + //TODO: Size, better fade? + foreach (const QString &str, m_groups){ + int gIdx = m_system->groupIds[str]; + int count = m_system->groupData[gIdx]->size(); + + for (int i=0; i<count; i++){ + QQuickParticleData* data = m_system->groupData[gIdx]->data[i]; + QQuickItem* item = data->delegate; + if (!item) + continue; + qreal t = ((timeStamp/1000.0) - data->t) / data->lifeSpan; + if (m_stasis.contains(item)) { + data->t += dt;//Stasis effect + continue; + } + if (t >= 1.0){//Usually happens from load + m_deletables << item; + data->delegate = 0; + }else{//Fade + data->delegate->setVisible(true); + if (m_fade){ + qreal o = 1.; + if (t<0.2) + o = t*5; + if (t>0.8) + o = (1-t)*5; + item->setOpacity(o); + } + } + item->setX(data->curX() - item->width()/2 - m_systemOffset.x()); + item->setY(data->curY() - item->height()/2 - m_systemOffset.y()); + } + } +} + +QQuickItemParticleAttached *QQuickItemParticle::qmlAttachedProperties(QObject *object) +{ + return new QQuickItemParticleAttached(object); +} + +QT_END_NAMESPACE |