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authorMatthew Vogt <matthew.vogt@nokia.com>2012-02-16 14:43:03 +1000
committerQt by Nokia <qt-info@nokia.com>2012-02-24 04:51:31 +0100
commitb855240b782395f94315f43ea3e7e182299fac48 (patch)
treebc594c04449be8cd14cd0ab0bb72dafc2be0ffb2 /src/quick/particles/qquickitemparticle_p.h
parent6a42a6e0a9a1abdda0d07a5a20b4ac7e45348684 (diff)
Rename QDeclarative symbols to QQuick and QQml
Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src/quick/particles/qquickitemparticle_p.h')
-rw-r--r--src/quick/particles/qquickitemparticle_p.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick/particles/qquickitemparticle_p.h b/src/quick/particles/qquickitemparticle_p.h
index df104a5644..d02659889e 100644
--- a/src/quick/particles/qquickitemparticle_p.h
+++ b/src/quick/particles/qquickitemparticle_p.h
@@ -44,7 +44,7 @@
#include "qquickparticlepainter_p.h"
#include <QPointer>
#include <QSet>
-#include <private/qdeclarativeanimation_p_p.h>
+#include <private/qquickanimation_p_p.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
@@ -56,7 +56,7 @@ class QQuickItemParticle : public QQuickParticlePainter
{
Q_OBJECT
Q_PROPERTY(bool fade READ fade WRITE setFade NOTIFY fadeChanged)
- Q_PROPERTY(QDeclarativeComponent* delegate READ delegate WRITE setDelegate NOTIFY delegateChanged)
+ Q_PROPERTY(QQmlComponent* delegate READ delegate WRITE setDelegate NOTIFY delegateChanged)
public:
explicit QQuickItemParticle(QQuickItem *parent = 0);
~QQuickItemParticle();
@@ -66,7 +66,7 @@ public:
virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
static QQuickItemParticleAttached *qmlAttachedProperties(QObject *object);
- QDeclarativeComponent* delegate() const
+ QQmlComponent* delegate() const
{
return m_delegate;
}
@@ -74,7 +74,7 @@ public:
signals:
void fadeChanged();
- void delegateChanged(QDeclarativeComponent* arg);
+ void delegateChanged(QQmlComponent* arg);
public slots:
//TODO: Add a follow mode, where moving the delegate causes the logical particle to go with it?
@@ -84,7 +84,7 @@ public slots:
void give(QQuickItem* item);//give from modelparticle
void setFade(bool arg){if (arg == m_fade) return; m_fade = arg; emit fadeChanged();}
- void setDelegate(QDeclarativeComponent* arg)
+ void setDelegate(QQmlComponent* arg)
{
if (m_delegate != arg) {
m_delegate = arg;
@@ -108,7 +108,7 @@ private:
QSet<QQuickItem*> m_stasis;
qreal m_lastT;
int m_activeCount;
- QDeclarativeComponent* m_delegate;
+ QQmlComponent* m_delegate;
typedef QTickAnimationProxy<QQuickItemParticle, &QQuickItemParticle::tick> Clock;
Clock *clock;