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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/particles/qquickparticleaffector_p.h
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/particles/qquickparticleaffector_p.h')
-rw-r--r--src/quick/particles/qquickparticleaffector_p.h199
1 files changed, 199 insertions, 0 deletions
diff --git a/src/quick/particles/qquickparticleaffector_p.h b/src/quick/particles/qquickparticleaffector_p.h
new file mode 100644
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+++ b/src/quick/particles/qquickparticleaffector_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef PARTICLEAFFECTOR_H
+#define PARTICLEAFFECTOR_H
+
+#include <QObject>
+#include "qquickparticlesystem_p.h"
+#include "qquickparticleextruder_p.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickParticleAffector : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged)
+ Q_PROPERTY(QStringList groups READ groups WRITE setGroups NOTIFY groupsChanged)
+ Q_PROPERTY(QStringList whenCollidingWith READ whenCollidingWith WRITE setWhenCollidingWith NOTIFY whenCollidingWithChanged)
+ Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
+ Q_PROPERTY(bool once READ onceOff WRITE setOnceOff NOTIFY onceChanged)
+ Q_PROPERTY(QQuickParticleExtruder* shape READ shape WRITE setShape NOTIFY shapeChanged)
+
+public:
+ explicit QQuickParticleAffector(QQuickItem *parent = 0);
+ virtual void affectSystem(qreal dt);
+ virtual void reset(QQuickParticleData*);//As some store their own data per particle?
+ QQuickParticleSystem* system() const
+ {
+ return m_system;
+ }
+
+ QStringList groups() const
+ {
+ return m_groups;
+ }
+
+ bool enabled() const
+ {
+ return m_enabled;
+ }
+
+ bool onceOff() const
+ {
+ return m_onceOff;
+ }
+
+ QQuickParticleExtruder* shape() const
+ {
+ return m_shape;
+ }
+
+ QStringList whenCollidingWith() const
+ {
+ return m_whenCollidingWith;
+ }
+
+signals:
+
+ void systemChanged(QQuickParticleSystem* arg);
+
+ void groupsChanged(QStringList arg);
+
+ void enabledChanged(bool arg);
+
+ void onceChanged(bool arg);
+
+ void shapeChanged(QQuickParticleExtruder* arg);
+
+ void affected(qreal x, qreal y);
+
+ void whenCollidingWithChanged(QStringList arg);
+
+public slots:
+void setSystem(QQuickParticleSystem* arg)
+{
+ if (m_system != arg) {
+ m_system = arg;
+ m_system->registerParticleAffector(this);
+ emit systemChanged(arg);
+ }
+}
+
+void setGroups(QStringList arg)
+{
+ if (m_groups != arg) {
+ m_groups = arg;
+ m_updateIntSet = true;
+ emit groupsChanged(arg);
+ }
+}
+
+void setEnabled(bool arg)
+{
+ if (m_enabled != arg) {
+ m_enabled = arg;
+ emit enabledChanged(arg);
+ }
+}
+
+void setOnceOff(bool arg)
+{
+ if (m_onceOff != arg) {
+ m_onceOff = arg;
+ m_needsReset = true;
+ emit onceChanged(arg);
+ }
+}
+
+void setShape(QQuickParticleExtruder* arg)
+{
+ if (m_shape != arg) {
+ m_shape = arg;
+ emit shapeChanged(arg);
+ }
+}
+
+void setWhenCollidingWith(QStringList arg)
+{
+ if (m_whenCollidingWith != arg) {
+ m_whenCollidingWith = arg;
+ emit whenCollidingWithChanged(arg);
+ }
+}
+public slots:
+ void updateOffsets();
+
+protected:
+ friend class QQuickParticleSystem;
+ virtual bool affectParticle(QQuickParticleData *d, qreal dt);
+ bool m_needsReset:1;//### What is this really saving?
+ bool m_ignoresTime:1;
+ bool m_onceOff:1;
+ bool m_enabled:1;
+
+ QQuickParticleSystem* m_system;
+ QStringList m_groups;
+ bool activeGroup(int g);
+ bool shouldAffect(QQuickParticleData* datum);//Call to do the logic on whether it is affecting that datum
+ void postAffect(QQuickParticleData* datum);//Call to do the post-affect logic on particles which WERE affected(once off, needs reset, affected signal)
+ virtual void componentComplete();
+ QPointF m_offset;
+ bool isAffectedConnected();
+ static const qreal simulationDelta;
+ static const qreal simulationCutoff;
+private:
+ QSet<int> m_groupIds;
+ QSet<QPair<int, int> > m_onceOffed;
+ bool m_updateIntSet;
+
+ QQuickParticleExtruder* m_shape;
+
+ QStringList m_whenCollidingWith;
+
+ bool isColliding(QQuickParticleData* d);
+};
+
+QT_END_NAMESPACE
+QT_END_HEADER
+#endif // PARTICLEAFFECTOR_H