diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2011-11-23 15:14:07 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-12-02 14:18:20 +0100 |
commit | 6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch) | |
tree | 8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/particles/qquickparticlepainter.cpp | |
parent | e01219b77b1e889e70437635905d7ff820568e23 (diff) |
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/particles/qquickparticlepainter.cpp')
-rw-r--r-- | src/quick/particles/qquickparticlepainter.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/quick/particles/qquickparticlepainter.cpp b/src/quick/particles/qquickparticlepainter.cpp new file mode 100644 index 0000000000..812c4b86dc --- /dev/null +++ b/src/quick/particles/qquickparticlepainter.cpp @@ -0,0 +1,150 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Declarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickparticlepainter_p.h" +#include <QDebug> +QT_BEGIN_NAMESPACE +/*! + \qmlclass ParticlePainter QQuickParticlePainter + \inqmlmodule QtQuick.Particles 2 + \inherits ParticlePainter + \brief ParticlePainter elements allow you to specify how to paint particles. + + The default implementation paints nothing. See the subclasses if you want to + paint something visible. + +*/ +/*! + \qmlproperty ParticleSystem QtQuick.Particles2::ParticlePainter::system + This is the system whose particles can be painted by the element. + If the ParticlePainter is a direct child of a ParticleSystem, it will automatically be associated with it. +*/ +/*! + \qmlproperty list<string> QtQuick.Particles2::ParticlePainter::groups + Which logical particle groups will be painted. + + If empty, it will paint the default particle group (""). +*/ +QQuickParticlePainter::QQuickParticlePainter(QQuickItem *parent) : + QQuickItem(parent), + m_system(0), m_count(0), m_pleaseReset(true) +{ +} + +void QQuickParticlePainter::componentComplete() +{ + if (!m_system && qobject_cast<QQuickParticleSystem*>(parentItem())) + setSystem(qobject_cast<QQuickParticleSystem*>(parentItem())); + QQuickItem::componentComplete(); +} + + +void QQuickParticlePainter::setSystem(QQuickParticleSystem *arg) +{ + if (m_system != arg) { + m_system = arg; + if (m_system){ + m_system->registerParticlePainter(this); + reset(); + } + emit systemChanged(arg); + } +} + +void QQuickParticlePainter::load(QQuickParticleData* d) +{ + initialize(d->group, d->index); + if (m_pleaseReset) + return; + m_pendingCommits << qMakePair<int, int>(d->group, d->index); +} + +void QQuickParticlePainter::reload(QQuickParticleData* d) +{ + if (m_pleaseReset) + return; + m_pendingCommits << qMakePair<int, int>(d->group, d->index); +} + +void QQuickParticlePainter::reset() +{ +} + +void QQuickParticlePainter::setCount(int c)//### TODO: some resizeing so that particles can reallocate on size change instead of recreate +{ + Q_ASSERT(c >= 0); //XXX + if (c == m_count) + return; + m_count = c; + emit countChanged(); + reset(); +} + +int QQuickParticlePainter::count() +{ + return m_count; +} + +void QQuickParticlePainter::calcSystemOffset(bool resetPending) +{ + if (!m_system || !parentItem()) + return; + QPointF lastOffset = m_systemOffset; + m_systemOffset = -1 * this->mapFromItem(m_system, QPointF(0.0, 0.0)); + if (lastOffset != m_systemOffset && !resetPending){ + //Reload all particles//TODO: Necessary? + foreach (const QString &g, m_groups){ + int gId = m_system->groupIds[g]; + foreach (QQuickParticleData* d, m_system->groupData[gId]->data) + reload(d); + } + } +} +typedef QPair<int,int> intPair; +void QQuickParticlePainter::performPendingCommits() +{ + calcSystemOffset(); + foreach (intPair p, m_pendingCommits) + commit(p.first, p.second); + m_pendingCommits.clear(); +} + +QT_END_NAMESPACE |