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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/particles/qquickv8particledata.cpp
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/particles/qquickv8particledata.cpp')
-rw-r--r--src/quick/particles/qquickv8particledata.cpp503
1 files changed, 503 insertions, 0 deletions
diff --git a/src/quick/particles/qquickv8particledata.cpp b/src/quick/particles/qquickv8particledata.cpp
new file mode 100644
index 0000000000..80ce355cd7
--- /dev/null
+++ b/src/quick/particles/qquickv8particledata.cpp
@@ -0,0 +1,503 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickv8particledata_p.h"
+#include "qquickparticlesystem_p.h"//for QQuickParticleData
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass Particle
+ \inqmlmodule QtQuick.Particles 2
+ \brief Particle elements can be manipulated in custom emitters and affectors.
+
+ Particle elements are always managed internally by the ParticleSystem and cannot be created in QML.
+ However, sometimes they are exposed via signals so as to allow arbitrary changes to the particle state
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialX
+ The x coordinate of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialVX
+ The x velocity of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialAX
+ The x acceleration of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialY
+ The y coordinate of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialVY
+ The y velocity of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialAY
+ The y acceleration of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::x
+ The current x coordinate of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::vx
+ The current x velocity of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::ax
+ The current x acceleration of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::y
+ The current y coordinate of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::vy
+ The current y velocity of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::ay
+ The current y acceleration of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::t
+ The time, in seconds since the beginning of the simulation, that the particle was born.
+*/
+
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::startSize
+ The size in pixels that the particle image is at the start
+ of its life.
+*/
+
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::endSize
+ The size in pixels that the particle image is at the end
+ of its life. If this value is less than 0, then it is
+ disregarded and the particle will have its startSize for the
+ entire lifetime.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::lifeSpan
+ The time in seconds that the particle will live for.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::rotation
+ Degrees clockwise that the particle image is rotated at
+ the beginning of its life.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::rotationSpeed
+ Degrees clockwise per second that the particle image is rotated at while alive.
+*/
+/*!
+ \qmlproperty bool QtQuick.Particles2::Particle::autoRotate
+ If autoRotate is true, then the particle's rotation will be
+ set so that it faces the direction of travel, plus any
+ rotation from the rotation or rotationSpeed properties.
+*/
+
+/*!
+ \qmlproperty bool QtQuick.Particles2::Particle::update
+
+ Inside an Affector, the changes made to the particle will only be
+ applied if update is set to true.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::xDeformationVectorX
+
+ The x component of the deformation vector along the X axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::yDeformationVectorX
+
+ The y component of the deformation vector along the X axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::xDeformationVectorY
+
+ The x component of the deformation vector along the X axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::yDeformationVectorY
+
+ The y component of the deformation vector along the Y axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::red
+
+ ImageParticle can draw colorized particles. When it does so, red is used
+ as the red channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::green
+
+ ImageParticle can draw colorized particles. When it does so, green is used
+ as the green channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::blue
+
+ ImageParticle can draw colorized particles. When it does so, blue is used
+ as the blue channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::alpha
+
+ ImageParticle can draw colorized particles. When it does so, alpha is used
+ as the alpha channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+/*!
+ \qmlmethod real QtQuick.Particles2::Particle::lifeLeft
+ The time in seconds that the particle has left to live at
+ the current point in time.
+*/
+/*!
+ \qmlmethod real QtQuick.Particles2::Particle::currentSize
+ The currentSize of the particle, interpolating between startSize and endSize based on the currentTime.
+*/
+
+
+
+//### Particle data handles are not locked to within certain scopes like QQuickContext2D, but there's no way to reload either...
+class QV8ParticleDataResource : public QV8ObjectResource
+{
+ V8_RESOURCE_TYPE(ParticleDataType)
+public:
+ QV8ParticleDataResource(QV8Engine *e) : QV8ObjectResource(e) {}
+ QQuickParticleData* datum;//TODO: Guard needed?
+};
+
+class QV8ParticleDataDeletable : public QV8Engine::Deletable
+{
+public:
+ QV8ParticleDataDeletable(QV8Engine *engine);
+ ~QV8ParticleDataDeletable();
+
+ v8::Persistent<v8::Function> constructor;
+};
+
+static v8::Handle<v8::Value> particleData_discard(const v8::Arguments &args)
+{
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(args.This());
+
+ if (!r || !r->datum)
+ V8THROW_ERROR("Not a valid ParticleData object");
+
+ r->datum->lifeSpan = 0; //Don't kill(), because it could still be in the middle of being created
+ return v8::Undefined();
+}
+
+static v8::Handle<v8::Value> particleData_lifeLeft(const v8::Arguments &args)
+{
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(args.This());
+ if (!r || !r->datum)
+ V8THROW_ERROR("Not a valid ParticleData object");
+
+ return v8::Number::New(r->datum->lifeLeft());
+}
+
+static v8::Handle<v8::Value> particleData_curSize(const v8::Arguments &args)
+{
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(args.This());
+ if (!r || !r->datum)
+ V8THROW_ERROR("Not a valid ParticleData object");
+
+ return v8::Number::New(r->datum->curSize());
+}
+#define COLOR_GETTER_AND_SETTER(VAR, NAME) static v8::Handle<v8::Value> particleData_get_ ## NAME (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Number::New((r->datum->color. VAR )/255.0);\
+}\
+\
+static void particleData_set_ ## NAME (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum->color. VAR = qMin(255, qMax(0, (int)floor(value->NumberValue() * 255.0)));\
+}
+
+
+#define SEMIBOOL_GETTER_AND_SETTER(VARIABLE) static v8::Handle<v8::Value> particleData_get_ ## VARIABLE (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Boolean::New(r->datum-> VARIABLE);\
+}\
+\
+static void particleData_set_ ## VARIABLE (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum-> VARIABLE = value->BooleanValue() ? 1.0 : 0.0;\
+}
+
+#define FLOAT_GETTER_AND_SETTER(VARIABLE) static v8::Handle<v8::Value> particleData_get_ ## VARIABLE (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Number::New(r->datum-> VARIABLE);\
+}\
+\
+static void particleData_set_ ## VARIABLE (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum-> VARIABLE = value->NumberValue();\
+}
+
+#define FAKE_FLOAT_GETTER_AND_SETTER(VARIABLE, GETTER, SETTER) static v8::Handle<v8::Value> particleData_get_ ## VARIABLE (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Number::New(r->datum-> GETTER ());\
+}\
+\
+static void particleData_set_ ## VARIABLE (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum-> SETTER ( value->NumberValue() );\
+}
+
+#define REGISTER_ACCESSOR(FT, ENGINE, VARIABLE, NAME) FT ->PrototypeTemplate()->SetAccessor( v8::String::New( #NAME ), particleData_get_ ## VARIABLE , particleData_set_ ## VARIABLE , v8::External::Wrap(ENGINE))
+
+COLOR_GETTER_AND_SETTER(r, red)
+COLOR_GETTER_AND_SETTER(g, green)
+COLOR_GETTER_AND_SETTER(b, blue)
+COLOR_GETTER_AND_SETTER(a, alpha)
+SEMIBOOL_GETTER_AND_SETTER(autoRotate)
+SEMIBOOL_GETTER_AND_SETTER(update)
+FLOAT_GETTER_AND_SETTER(x)
+FLOAT_GETTER_AND_SETTER(y)
+FLOAT_GETTER_AND_SETTER(t)
+FLOAT_GETTER_AND_SETTER(lifeSpan)
+FLOAT_GETTER_AND_SETTER(size)
+FLOAT_GETTER_AND_SETTER(endSize)
+FLOAT_GETTER_AND_SETTER(vx)
+FLOAT_GETTER_AND_SETTER(vy)
+FLOAT_GETTER_AND_SETTER(ax)
+FLOAT_GETTER_AND_SETTER(ay)
+FLOAT_GETTER_AND_SETTER(xx)
+FLOAT_GETTER_AND_SETTER(xy)
+FLOAT_GETTER_AND_SETTER(yx)
+FLOAT_GETTER_AND_SETTER(yy)
+FLOAT_GETTER_AND_SETTER(rotation)
+FLOAT_GETTER_AND_SETTER(rotationSpeed)
+FLOAT_GETTER_AND_SETTER(animIdx)
+FLOAT_GETTER_AND_SETTER(frameDuration)
+FLOAT_GETTER_AND_SETTER(frameCount)
+FLOAT_GETTER_AND_SETTER(animT)
+FLOAT_GETTER_AND_SETTER(r)
+FAKE_FLOAT_GETTER_AND_SETTER(curX, curX, setInstantaneousX)
+FAKE_FLOAT_GETTER_AND_SETTER(curVX, curVX, setInstantaneousVX)
+FAKE_FLOAT_GETTER_AND_SETTER(curAX, curAX, setInstantaneousAX)
+FAKE_FLOAT_GETTER_AND_SETTER(curY, curY, setInstantaneousY)
+FAKE_FLOAT_GETTER_AND_SETTER(curVY, curVY, setInstantaneousVY)
+FAKE_FLOAT_GETTER_AND_SETTER(curAY, curAY, setInstantaneousAY)
+
+QV8ParticleDataDeletable::QV8ParticleDataDeletable(QV8Engine *engine)
+{
+ v8::HandleScope handle_scope;
+ v8::Context::Scope scope(engine->context());
+
+ v8::Local<v8::FunctionTemplate> ft = v8::FunctionTemplate::New();
+ ft->InstanceTemplate()->SetHasExternalResource(true);
+ ft->PrototypeTemplate()->Set(v8::String::New("discard"), V8FUNCTION(particleData_discard, engine));
+ ft->PrototypeTemplate()->Set(v8::String::New("lifeLeft"), V8FUNCTION(particleData_lifeLeft, engine));
+ ft->PrototypeTemplate()->Set(v8::String::New("currentSize"), V8FUNCTION(particleData_curSize, engine));
+ REGISTER_ACCESSOR(ft, engine, x, initialX);
+ REGISTER_ACCESSOR(ft, engine, y, initialY);
+ REGISTER_ACCESSOR(ft, engine, t, t);
+ REGISTER_ACCESSOR(ft, engine, lifeSpan, lifeSpan);
+ REGISTER_ACCESSOR(ft, engine, size, startSize);
+ REGISTER_ACCESSOR(ft, engine, endSize, endSize);
+ REGISTER_ACCESSOR(ft, engine, vx, initialVX);
+ REGISTER_ACCESSOR(ft, engine, vy, initialVY);
+ REGISTER_ACCESSOR(ft, engine, ax, initialAX);
+ REGISTER_ACCESSOR(ft, engine, ay, initialAY);
+ REGISTER_ACCESSOR(ft, engine, xx, xDeformationVectorX);
+ REGISTER_ACCESSOR(ft, engine, xy, xDeformationVectorY);
+ REGISTER_ACCESSOR(ft, engine, yx, yDeformationVectorX);
+ REGISTER_ACCESSOR(ft, engine, yy, yDeformationVectorY);
+ REGISTER_ACCESSOR(ft, engine, rotation, rotation);
+ REGISTER_ACCESSOR(ft, engine, rotationSpeed, rotationSpeed);
+ REGISTER_ACCESSOR(ft, engine, autoRotate, autoRotate);
+ REGISTER_ACCESSOR(ft, engine, animIdx, animationIndex);
+ REGISTER_ACCESSOR(ft, engine, frameDuration, frameDuration);
+ REGISTER_ACCESSOR(ft, engine, frameCount, frameCount);
+ REGISTER_ACCESSOR(ft, engine, animT, animationT);
+ REGISTER_ACCESSOR(ft, engine, r, r);
+ REGISTER_ACCESSOR(ft, engine, update, update);
+ REGISTER_ACCESSOR(ft, engine, curX, x);
+ REGISTER_ACCESSOR(ft, engine, curVX, vx);
+ REGISTER_ACCESSOR(ft, engine, curAX, ax);
+ REGISTER_ACCESSOR(ft, engine, curY, y);
+ REGISTER_ACCESSOR(ft, engine, curVY, vy);
+ REGISTER_ACCESSOR(ft, engine, curAY, ay);
+ REGISTER_ACCESSOR(ft, engine, red, red);
+ REGISTER_ACCESSOR(ft, engine, green, green);
+ REGISTER_ACCESSOR(ft, engine, blue, blue);
+ REGISTER_ACCESSOR(ft, engine, alpha, alpha);
+
+ constructor = qPersistentNew(ft->GetFunction());
+}
+
+QV8ParticleDataDeletable::~QV8ParticleDataDeletable()
+{
+ qPersistentDispose(constructor);
+}
+
+V8_DEFINE_EXTENSION(QV8ParticleDataDeletable, particleV8Data);
+
+
+QQuickV8ParticleData::QQuickV8ParticleData(QV8Engine* engine, QQuickParticleData* datum)
+{
+ if (!engine || !datum)
+ return;
+ v8::HandleScope handle_scope;
+ v8::Context::Scope scope(engine->context());
+
+ QV8ParticleDataDeletable *d = particleV8Data(engine);
+ m_v8Value = qPersistentNew(d->constructor->NewInstance());
+ QV8ParticleDataResource *r = new QV8ParticleDataResource(engine);
+ r->datum = datum;
+ m_v8Value->SetExternalResource(r);
+}
+
+QQuickV8ParticleData::~QQuickV8ParticleData()
+{
+ qPersistentDispose(m_v8Value);
+}
+
+QDeclarativeV8Handle QQuickV8ParticleData::v8Value()
+{
+ return QDeclarativeV8Handle::fromHandle(m_v8Value);
+}
+
+QT_END_NAMESPACE