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authorLars Knoll <lars.knoll@qt.io>2017-10-30 15:21:33 +0100
committerLars Knoll <lars.knoll@qt.io>2017-11-03 15:37:48 +0000
commite180ab18c1e5dabcbf5965325fb957bd745d4e97 (patch)
treefba042ef686077d9522376b715ad1987515bb224 /src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
parente7b73cc5e2cd1564d7f2ee9de1340b0913b4ecdf (diff)
Mark layers in the SW rasterizer as opaque if possible
If the content of a layer completely covers every pixel of it, mark that layer as opaque so that we can avoid alpha blending where possible. Change-Id: Ia0be4e7a96ecddd31a26f353509de976bcc9e397 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> Reviewed-by: Volker Krause <volker.krause@kdab.com>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
index 02cf8209d1..30088846a6 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -193,6 +193,12 @@ QRegion QSGAbstractSoftwareRenderer::optimizeRenderList()
}
}
+ if (m_obscuredRegion.contains(m_background->rect().toAlignedRect())) {
+ m_isOpaque = true;
+ } else {
+ m_isOpaque = false;
+ }
+
// Empty dirtyRegion (for second pass)
m_dirtyRegion = QRegion();
m_obscuredRegion = QRegion();