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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-06-03 13:49:51 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-06-22 13:11:14 +0000
commit65c877f40e965c368fe6e7ed730242461b5824b7 (patch)
treef23a8b64b5e3530ba5714ce1a0339302e5336ae8 /src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
parent702c4247d74ffb7e4fb1aaca96d70f4591203ba2 (diff)
Add cross-backend simple rect, texture, and ninepatch nodes
QSGSimpleRectNode is deprecated -> use QSGRectangleNode via QQuickWindow::createRectangleNode() instead. QSGSimpleTextureNode is deprecated -> use QSGImageNode via QQuickWindow::createImageNode() instead. The OpenGL version of the simple rectangle node is switched over to the vertex color material instead of flat, to allow for better batching. Use the same concept for nine patch nodes. The "style" node from Quick Controls 1 is now QSGNinePatchNode in order to provide a proper cross-backend solution which is already necessary due to the software backend, but now generalize it to apply to the accelerated backends with proper materials as well. QC can now simply call createNinePatchNode() without further ado. Also fixes a bug with the D3D12 texture material not enabling blending when needed. When it comes to the internal class names, QSGRectangleNode and QSGImageNode get the Internal prefix in the adaptation layer in order to differentiate from the public API. This involves quite a lot of renaming, but results in a nice and clean public API. Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp501
1 files changed, 501 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
new file mode 100644
index 0000000000..10291b9cb5
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
@@ -0,0 +1,501 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwareinternalimagenode_p.h"
+
+#include "qsgsoftwarepixmaptexture_p.h"
+#include "qsgsoftwarelayer_p.h"
+#include <QPainter>
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QSGSoftwareHelpers {
+// Helper from widgets/styles/qdrawutil.cpp
+
+static inline QMargins normalizedMargins(const QMargins &m)
+{
+ return QMargins(qMax(m.left(), 0), qMax(m.top(), 0), qMax(m.right(), 0), qMax(m.bottom(), 0));
+}
+
+void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMarginsIn,
+ const QPixmap &pixmap, const QRect &sourceRect, const QMargins &sourceMarginsIn,
+ const QTileRules &rules, QDrawBorderPixmap::DrawingHints hints)
+{
+ QPainter::PixmapFragment d;
+ d.opacity = 1.0;
+ d.rotation = 0.0;
+
+ QPixmapFragmentsArray opaqueData;
+ QPixmapFragmentsArray translucentData;
+
+ QMargins sourceMargins = normalizedMargins(sourceMarginsIn);
+ QMargins targetMargins = normalizedMargins(targetMarginsIn);
+
+ // source center
+ const int sourceCenterTop = sourceRect.top() + sourceMargins.top();
+ const int sourceCenterLeft = sourceRect.left() + sourceMargins.left();
+ const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1;
+ const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1;
+ const int sourceCenterWidth = sourceCenterRight - sourceCenterLeft;
+ const int sourceCenterHeight = sourceCenterBottom - sourceCenterTop;
+ // target center
+ const int targetCenterTop = targetRect.top() + targetMargins.top();
+ const int targetCenterLeft = targetRect.left() + targetMargins.left();
+ const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1;
+ const int targetCenterRight = targetRect.right() - targetMargins.right() + 1;
+ const int targetCenterWidth = targetCenterRight - targetCenterLeft;
+ const int targetCenterHeight = targetCenterBottom - targetCenterTop;
+
+ QVarLengthArray<qreal, 16> xTarget; // x-coordinates of target rectangles
+ QVarLengthArray<qreal, 16> yTarget; // y-coordinates of target rectangles
+
+ int columns = 3;
+ int rows = 3;
+ if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0)
+ columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth)));
+ if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0)
+ rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight)));
+
+ xTarget.resize(columns + 1);
+ yTarget.resize(rows + 1);
+
+ bool oldAA = painter->testRenderHint(QPainter::Antialiasing);
+ if (painter->paintEngine()->type() != QPaintEngine::OpenGL
+ && painter->paintEngine()->type() != QPaintEngine::OpenGL2
+ && oldAA && painter->combinedTransform().type() != QTransform::TxNone) {
+ painter->setRenderHint(QPainter::Antialiasing, false);
+ }
+
+ xTarget[0] = targetRect.left();
+ xTarget[1] = targetCenterLeft;
+ xTarget[columns - 1] = targetCenterRight;
+ xTarget[columns] = targetRect.left() + targetRect.width();
+
+ yTarget[0] = targetRect.top();
+ yTarget[1] = targetCenterTop;
+ yTarget[rows - 1] = targetCenterBottom;
+ yTarget[rows] = targetRect.top() + targetRect.height();
+
+ qreal dx = targetCenterWidth;
+ qreal dy = targetCenterHeight;
+
+ switch (rules.horizontal) {
+ case Qt::StretchTile:
+ dx = targetCenterWidth;
+ break;
+ case Qt::RepeatTile:
+ dx = sourceCenterWidth;
+ break;
+ case Qt::RoundTile:
+ dx = targetCenterWidth / qreal(columns - 2);
+ break;
+ }
+
+ for (int i = 2; i < columns - 1; ++i)
+ xTarget[i] = xTarget[i - 1] + dx;
+
+ switch (rules.vertical) {
+ case Qt::StretchTile:
+ dy = targetCenterHeight;
+ break;
+ case Qt::RepeatTile:
+ dy = sourceCenterHeight;
+ break;
+ case Qt::RoundTile:
+ dy = targetCenterHeight / qreal(rows - 2);
+ break;
+ }
+
+ for (int i = 2; i < rows - 1; ++i)
+ yTarget[i] = yTarget[i - 1] + dy;
+
+ // corners
+ if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceRect.top();
+ d.width = sourceMargins.left();
+ d.height = sourceMargins.top();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueTopLeft)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceRect.top();
+ d.width = sourceMargins.right();
+ d.height = sourceMargins.top();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueTopRight)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.y =(0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceMargins.left();
+ d.height = sourceMargins.bottom();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueBottomLeft)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceMargins.right();
+ d.height = sourceMargins.bottom();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueBottomRight)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+
+ // horizontal edges
+ if (targetCenterWidth > 0 && sourceCenterWidth > 0) {
+ if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceRect.top();
+ d.width = sourceCenterWidth;
+ d.height = sourceMargins.top();
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.scaleX = dx / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
+ }
+ if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceCenterWidth;
+ d.height = sourceMargins.bottom();
+ d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.scaleX = dx / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
+ }
+ }
+
+ // vertical edges
+ if (targetCenterHeight > 0 && sourceCenterHeight > 0) {
+ if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData;
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceMargins.left();
+ d.height = sourceCenterHeight;
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = dy / d.height;
+ for (int i = 1; i < rows - 1; ++i) {
+ d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
+ data.append(d);
+ }
+ if (rules.vertical == Qt::RepeatTile)
+ data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
+ }
+ if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceMargins.right();
+ d.height = sourceCenterHeight;
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = dy / d.height;
+ for (int i = 1; i < rows - 1; ++i) {
+ d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
+ data.append(d);
+ }
+ if (rules.vertical == Qt::RepeatTile)
+ data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
+ }
+ }
+
+ // center
+ if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) {
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceCenterWidth;
+ d.height = sourceCenterHeight;
+ d.scaleX = dx / d.width;
+ d.scaleY = dy / d.height;
+
+ qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX;
+ qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY;
+
+ for (int j = 1; j < rows - 1; ++j) {
+ d.y = (0.5 * (yTarget[j + 1] + yTarget[j]));
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = repeatWidth;
+ }
+ if (rules.vertical == Qt::RepeatTile) {
+ for (int i = 1; i < columns - 1; ++i)
+ data[data.size() - i].height = repeatHeight;
+ }
+ }
+
+ if (opaqueData.size())
+ painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint);
+ if (translucentData.size())
+ painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap);
+
+ if (oldAA)
+ painter->setRenderHint(QPainter::Antialiasing, true);
+}
+
+} // QSGSoftwareHelpers namespace
+
+QSGSoftwareInternalImageNode::QSGSoftwareInternalImageNode()
+ : m_innerSourceRect(0, 0, 1, 1)
+ , m_subSourceRect(0, 0, 1, 1)
+ , m_texture(0)
+ , m_mirror(false)
+ , m_smooth(true)
+ , m_tileHorizontal(false)
+ , m_tileVertical(false)
+ , m_cachedMirroredPixmapIsDirty(false)
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+
+void QSGSoftwareInternalImageNode::setTargetRect(const QRectF &rect)
+{
+ if (rect == m_targetRect)
+ return;
+ m_targetRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareInternalImageNode::setInnerTargetRect(const QRectF &rect)
+{
+ if (rect == m_innerTargetRect)
+ return;
+ m_innerTargetRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareInternalImageNode::setInnerSourceRect(const QRectF &rect)
+{
+ if (rect == m_innerSourceRect)
+ return;
+ m_innerSourceRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareInternalImageNode::setSubSourceRect(const QRectF &rect)
+{
+ if (rect == m_subSourceRect)
+ return;
+ m_subSourceRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareInternalImageNode::setTexture(QSGTexture *texture)
+{
+ m_texture = texture;
+ m_cachedMirroredPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareInternalImageNode::setMirror(bool mirror)
+{
+ if (m_mirror != mirror) {
+ m_mirror = mirror;
+ m_cachedMirroredPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareInternalImageNode::setMipmapFiltering(QSGTexture::Filtering /*filtering*/)
+{
+}
+
+void QSGSoftwareInternalImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ bool smooth = (filtering == QSGTexture::Linear);
+ if (smooth == m_smooth)
+ return;
+
+ m_smooth = smooth;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareInternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ bool tileHorizontal = (wrapMode == QSGTexture::Repeat);
+ if (tileHorizontal == m_tileHorizontal)
+ return;
+
+ m_tileHorizontal = tileHorizontal;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareInternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ bool tileVertical = (wrapMode == QSGTexture::Repeat);
+ if (tileVertical == m_tileVertical)
+ return;
+
+ m_tileVertical = (wrapMode == QSGTexture::Repeat);
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareInternalImageNode::update()
+{
+ if (m_cachedMirroredPixmapIsDirty) {
+ if (m_mirror) {
+ m_cachedMirroredPixmap = pixmap().transformed(QTransform(-1, 0, 0, 1, 0, 0));
+ } else {
+ //Cleanup cached pixmap if necessary
+ if (!m_cachedMirroredPixmap.isNull())
+ m_cachedMirroredPixmap = QPixmap();
+ }
+ m_cachedMirroredPixmapIsDirty = false;
+ }
+}
+
+void QSGSoftwareInternalImageNode::preprocess()
+{
+ bool doDirty = false;
+ QSGLayer *t = qobject_cast<QSGLayer *>(m_texture);
+ if (t) {
+ doDirty = t->updateTexture();
+ markDirty(DirtyGeometry);
+ }
+ if (doDirty)
+ markDirty(DirtyMaterial);
+}
+
+static Qt::TileRule getTileRule(qreal factor)
+{
+ int ifactor = qRound(factor);
+ if (qFuzzyCompare(factor, ifactor )) {
+ if (ifactor == 1 || ifactor == 0)
+ return Qt::StretchTile;
+ return Qt::RoundTile;
+ }
+ return Qt::RepeatTile;
+}
+
+
+void QSGSoftwareInternalImageNode::paint(QPainter *painter)
+{
+ painter->setRenderHint(QPainter::SmoothPixmapTransform, m_smooth);
+
+ const QPixmap &pm = m_mirror ? m_cachedMirroredPixmap : pixmap();
+
+ if (m_innerTargetRect != m_targetRect) {
+ // border image
+ QMargins margins(m_innerTargetRect.left() - m_targetRect.left(), m_innerTargetRect.top() - m_targetRect.top(),
+ m_targetRect.right() - m_innerTargetRect.right(), m_targetRect.bottom() - m_innerTargetRect.bottom());
+ QSGSoftwareHelpers::QTileRules tilerules(getTileRule(m_subSourceRect.width()), getTileRule(m_subSourceRect.height()));
+ QSGSoftwareHelpers::qDrawBorderPixmap(painter, m_targetRect.toRect(), margins, pm, QRect(0, 0, pm.width(), pm.height()),
+ margins, tilerules, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(0));
+ return;
+ }
+
+ if (m_tileHorizontal || m_tileVertical) {
+ painter->save();
+ qreal sx = m_targetRect.width()/(m_subSourceRect.width()*pm.width());
+ qreal sy = m_targetRect.height()/(m_subSourceRect.height()*pm.height());
+ QMatrix transform(sx, 0, 0, sy, 0, 0);
+ painter->setMatrix(transform, true);
+ painter->drawTiledPixmap(QRectF(m_targetRect.x()/sx, m_targetRect.y()/sy, m_targetRect.width()/sx, m_targetRect.height()/sy),
+ pm,
+ QPointF(m_subSourceRect.left()*pm.width(), m_subSourceRect.top()*pm.height()));
+ painter->restore();
+ } else {
+ QRectF sr(m_subSourceRect.left()*pm.width(), m_subSourceRect.top()*pm.height(),
+ m_subSourceRect.width()*pm.width(), m_subSourceRect.height()*pm.height());
+ painter->drawPixmap(m_targetRect, pm, sr);
+ }
+}
+
+QRectF QSGSoftwareInternalImageNode::rect() const
+{
+ return m_targetRect;
+}
+
+const QPixmap &QSGSoftwareInternalImageNode::pixmap() const
+{
+ if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture*>(m_texture)) {
+ return pt->pixmap();
+ } else {
+ QSGSoftwareLayer *layer = qobject_cast<QSGSoftwareLayer*>(m_texture);
+ return layer->pixmap();
+ }
+}
+
+QT_END_NAMESPACE