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authorLars Knoll <lars.knoll@qt.io>2017-10-30 15:21:33 +0100
committerLars Knoll <lars.knoll@qt.io>2017-11-03 15:37:48 +0000
commite180ab18c1e5dabcbf5965325fb957bd745d4e97 (patch)
treefba042ef686077d9522376b715ad1987515bb224 /src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
parente7b73cc5e2cd1564d7f2ee9de1340b0913b4ecdf (diff)
Mark layers in the SW rasterizer as opaque if possible
If the content of a layer completely covers every pixel of it, mark that layer as opaque so that we can avoid alpha blending where possible. Change-Id: Ia0be4e7a96ecddd31a26f353509de976bcc9e397 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> Reviewed-by: Volker Krause <volker.krause@kdab.com>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
index bd5d8f72c0..9d30c43f87 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
@@ -229,9 +229,6 @@ void QSGSoftwareLayer::grab()
if (m_pixmap.size() != m_size) {
m_pixmap = QPixmap(m_size);
m_pixmap.setDevicePixelRatio(m_device_pixel_ratio);
- // This fill here is wasteful, but necessary because it is the only way
- // to force a QImage based pixmap to have an alpha channel.
- m_pixmap.fill(Qt::transparent);
}
// Render texture.