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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-07-15 13:43:08 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-07-19 10:40:55 +0000
commit4cb2552313280384b59ee1e7d7fc557c7bd64a68 (patch)
tree1a6bf0e0abd9a6d952d2d4ab72f20f71e13ba79b /src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
parentb4fc940978e7995e75f17a5386c30ef42333bd38 (diff)
software: Add support for QSGRenderNode
Have to change getResource() a bit since it turns out it is not suitable currently for backends that do not have a per-window rendercontext and do not implement the interface on the rendercontext. Pass in the window to make sure it can always figure out which window we want the resources for. (we do not want rendererInterface() to return window-specific instances created on the fly, with ownership issues, so stick with the simple model where backends implement the interface on one of their existing classes) To support clipping, QSGRenderNode::RenderState is extended accordingly. Also updated the docs since some claims in the rendernode docs are not true since Qt 5.3. Change-Id: I34779c83926f5231b888fcab7131e873ae97964f Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
index 304106a84d..f8c1a3d90b 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "qsgsoftwarepixmaprenderer_p.h"
+#include "qsgsoftwarecontext_p.h"
#include <QtQuick/QSGSimpleRectNode>
@@ -84,6 +85,9 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
QPainter painter(target);
painter.setRenderHint(QPainter::Antialiasing);
painter.setWindow(m_projectionRect);
+ auto rc = static_cast<QSGSoftwareRenderContext *>(context());
+ QPainter *prevPainter = rc->m_activePainter;
+ rc->m_activePainter = &painter;
renderTimer.start();
buildRenderList();
@@ -100,6 +104,7 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
QRegion paintedRegion = renderNodes(&painter);
qint64 renderTime = renderTimer.elapsed();
+ rc->m_activePainter = prevPainter;
qCDebug(lcPixmapRenderer) << "pixmapRender" << paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
}