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authorAndy Nichols <andy.nichols@theqtcompany.com>2016-04-13 15:30:09 +0200
committerAndy Nichols <andy.nichols@theqtcompany.com>2016-04-13 14:18:07 +0000
commitbdfd88d097c56871decf4a5ff3e7053290b067aa (patch)
tree02e57d4f87d0af1bcfbbb75d69a8bdd6e1bd3f9a /src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
parent49f715f9f0b777d47de89f600199fe297c89a9c6 (diff)
2DRenderer: Mark all regions of deleted node as dirty
Previous behavior was to always subtract the current bounding rect of items when calculating the previous dirty region. When you remove a node though, there is no current bounding rect because the item no longer exists. The last valid boundingRect was use instead, which led to the previous bounding rect to not get marked as dirty when the node was removed. Change-Id: Ic1a4f872d4d46125b06e2588aae695b8ff67d0fd Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
index 67f28e115d..9a5e0a5683 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
@@ -105,7 +105,7 @@ public:
void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true);
void subtractDirtyRegion(const QRegion &dirtyRegion);
- QRegion previousDirtyRegion() const;
+ QRegion previousDirtyRegion(bool wasRemoved = false) const;
QRegion dirtyRegion() const;
private: