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authorJüri Valdmann <juri.valdmann@qt.io>2018-01-10 17:00:21 +0100
committerJüri Valdmann <juri.valdmann@qt.io>2018-01-12 09:59:51 +0000
commitceba0c6b9a0ac3b50f460572ba95bbbedbbaccae (patch)
treed5a2a80d36461bcda1d1b74d272bd4ed562d4915 /src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
parentbbf3c4715a1569b26a3aa029046e26989efd6edc (diff)
QSGSoftwarePixmapRenderer: Fix incorrect background coordinates
The pixmap renderer sets up QPainter's window coordinates system but still positions the background node in device coordinates. If the window rectangle is QRect(x, y, w, h) then the background rectangle will be set to QRect(0, 0, w, h). As the rendering output is clipped to the background rectangle, this means that the image will be left with transparent bands of x pixels on the right and y pixels on the bottom. Task-number: QTBUG-62867 Change-Id: I3b2c18dafda4381b0daa64f849330f51bcc743b2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
index cad826fb27..ddc7ec5d4c 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -112,7 +112,8 @@ void QSGSoftwareRenderer::render()
QElapsedTimer renderTimer;
setBackgroundColor(clearColor());
- setBackgroundSize(QSize(m_paintDevice->width() / m_paintDevice->devicePixelRatio(),
+ setBackgroundRect(QRect(0, 0,
+ m_paintDevice->width() / m_paintDevice->devicePixelRatio(),
m_paintDevice->height() / m_paintDevice->devicePixelRatio()));
// Build Renderlist