diff options
author | Kai Koehne <kai.koehne@qt.io> | 2018-02-13 09:57:29 +0100 |
---|---|---|
committer | Kai Koehne <kai.koehne@qt.io> | 2018-02-13 13:37:15 +0000 |
commit | b733c37522abeb33f2e14f7a8fdefaf15acf42b5 (patch) | |
tree | 728403d52e9194ac4fbb81fa9942909f8cd1f3bd /src/quick/scenegraph/adaptations | |
parent | ff08272245c099cadd433c8b5d4f98301f5e585b (diff) |
ScenGraph: Prefer printf style logging
This generates more compact code, saving 20480 bytes on disk
(Linux 64 bit, release build).
Change-Id: I73d6d88b7b61b87a5d714e131fcf86ee80c83f38
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/adaptations')
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp | 12 | ||||
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp | 2 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp index 4cec84646e..d715d900ba 100644 --- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp @@ -255,14 +255,14 @@ QRect QSGAbstractSoftwareRenderer::backgroundRect() void QSGAbstractSoftwareRenderer::nodeAdded(QSGNode *node) { - qCDebug(lc2DRender) << "nodeAdded" << (void*)node; + qCDebug(lc2DRender, "nodeAdded %p", (void*)node); m_nodeUpdater->updateNodes(node); } void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node) { - qCDebug(lc2DRender) << "nodeRemoved" << (void*)node; + qCDebug(lc2DRender, "nodeRemoved %p", (void*)node); auto renderable = renderableNode(node); // remove mapping @@ -286,7 +286,7 @@ void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node) void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node) { - qCDebug(lc2DRender) << "nodeGeometryUpdated"; + qCDebug(lc2DRender, "nodeGeometryUpdated"); // Mark node as dirty auto renderable = renderableNode(node); @@ -299,7 +299,7 @@ void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node) void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node) { - qCDebug(lc2DRender) << "nodeMaterialUpdated"; + qCDebug(lc2DRender, "nodeMaterialUpdated"); // Mark node as dirty auto renderable = renderableNode(node); @@ -312,7 +312,7 @@ void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node) void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node) { - qCDebug(lc2DRender) << "nodeMaterialUpdated"; + qCDebug(lc2DRender, "nodeMaterialUpdated"); // Update children nodes m_nodeUpdater->updateNodes(node); @@ -320,7 +320,7 @@ void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node) void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node) { - qCDebug(lc2DRender) << "nodeOpacityUpdated"; + qCDebug(lc2DRender, "nodeOpacityUpdated"); // Update children nodes m_nodeUpdater->updateNodes(node); diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp index 832b69d0cc..a7485a90eb 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp @@ -523,7 +523,7 @@ void QSGSoftwareRenderThread::syncAndRender() // rate of the current screen the window is on. int blockTime = vsyncDelta - (int) renderThrottleTimer.elapsed(); if (blockTime > 0) { - qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - blocking for " << blockTime << "ms"; + qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - blocking for %d ms", blockTime); msleep(blockTime); } renderThrottleTimer.restart(); |