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authorKai Koehne <kai.koehne@qt.io>2018-02-13 09:57:29 +0100
committerKai Koehne <kai.koehne@qt.io>2018-02-13 13:37:15 +0000
commitb733c37522abeb33f2e14f7a8fdefaf15acf42b5 (patch)
tree728403d52e9194ac4fbb81fa9942909f8cd1f3bd /src/quick/scenegraph/adaptations
parentff08272245c099cadd433c8b5d4f98301f5e585b (diff)
ScenGraph: Prefer printf style logging
This generates more compact code, saving 20480 bytes on disk (Linux 64 bit, release build). Change-Id: I73d6d88b7b61b87a5d714e131fcf86ee80c83f38 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/adaptations')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp2
2 files changed, 7 insertions, 7 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
index 4cec84646e..d715d900ba 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -255,14 +255,14 @@ QRect QSGAbstractSoftwareRenderer::backgroundRect()
void QSGAbstractSoftwareRenderer::nodeAdded(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeAdded" << (void*)node;
+ qCDebug(lc2DRender, "nodeAdded %p", (void*)node);
m_nodeUpdater->updateNodes(node);
}
void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeRemoved" << (void*)node;
+ qCDebug(lc2DRender, "nodeRemoved %p", (void*)node);
auto renderable = renderableNode(node);
// remove mapping
@@ -286,7 +286,7 @@ void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeGeometryUpdated";
+ qCDebug(lc2DRender, "nodeGeometryUpdated");
// Mark node as dirty
auto renderable = renderableNode(node);
@@ -299,7 +299,7 @@ void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeMaterialUpdated";
+ qCDebug(lc2DRender, "nodeMaterialUpdated");
// Mark node as dirty
auto renderable = renderableNode(node);
@@ -312,7 +312,7 @@ void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeMaterialUpdated";
+ qCDebug(lc2DRender, "nodeMaterialUpdated");
// Update children nodes
m_nodeUpdater->updateNodes(node);
@@ -320,7 +320,7 @@ void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeOpacityUpdated";
+ qCDebug(lc2DRender, "nodeOpacityUpdated");
// Update children nodes
m_nodeUpdater->updateNodes(node);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index 832b69d0cc..a7485a90eb 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -523,7 +523,7 @@ void QSGSoftwareRenderThread::syncAndRender()
// rate of the current screen the window is on.
int blockTime = vsyncDelta - (int) renderThrottleTimer.elapsed();
if (blockTime > 0) {
- qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - blocking for " << blockTime << "ms";
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - blocking for %d ms", blockTime);
msleep(blockTime);
}
renderThrottleTimer.restart();