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authorEirik Aavitsland <eirik.aavitsland@qt.io>2020-05-14 13:25:04 +0200
committerEirik Aavitsland <eirik.aavitsland@qt.io>2020-05-26 13:30:13 +0200
commit8afbdbdc9f33623987e9ecc42d2c7b05754e31c9 (patch)
tree261c023b1d6aec30e8c6273fa6ca506f1ef7bcf1 /src/quick/scenegraph/compressedtexture
parent7accd9cc74d88a17b08c83ea4b8275557dc318bb (diff)
RHI implementation of compressed texture atlasing
Automatic atlasing (which is enabled by default for normal textures) was added as an experimental, opt-in feature in 5.11. This commit redoes that implementation for RHI, and enables it by default. [ChangeLog] Enable automatic atlasing of compressed textures (can be disabled with QSG_DISABLE_COMPRESSED_ATLAS=1) Fixes: QTBUG-78582 Change-Id: Ia8344fffdc8dd8fb476bf6a77057c359e4816487 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/scenegraph/compressedtexture')
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp82
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h17
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp22
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h14
4 files changed, 69 insertions, 66 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
index ed37305374..5afc681fa0 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
@@ -43,13 +43,10 @@
#include <QtCore/QElapsedTimer>
#include <QtCore/QtMath>
-#include <QOpenGLContext>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <QtGui/QSurface>
#include <QtGui/QWindow>
-#include <QOpenGLFunctions>
-#include <QOpenGLTexture>
#include <QDebug>
#include <private/qqmlglobal_p.h>
@@ -59,14 +56,11 @@
QT_BEGIN_NAMESPACE
-static QElapsedTimer qsg_renderer_timer;
-
namespace QSGCompressedAtlasTexture
{
-Atlas::Atlas(const QSize &size, uint format)
- : QSGOpenGLAtlasTexture::AtlasBase(size)
- , m_format(format)
+Atlas::Atlas(QSGDefaultRenderContext *rc, const QSize &size, uint format)
+ : QSGRhiAtlasTexture::AtlasBase(rc, size), m_format(format)
{
}
@@ -74,8 +68,10 @@ Atlas::~Atlas()
{
}
-Texture *Atlas::create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size, const QSize &paddedSize)
+Texture *Atlas::create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size)
{
+ // Align reservation to 16x16, >= any compressed block size
+ QSize paddedSize(((size.width() + 15) / 16) * 16, ((size.height() + 15) / 16) * 16);
// No need to lock, as manager already locked it.
QRect rect = m_allocator.allocate(paddedSize);
if (rect.width() > 0 && rect.height() > 0) {
@@ -86,53 +82,53 @@ Texture *Atlas::create(const QByteArray &data, int dataLength, int dataOffset, c
return nullptr;
}
-void Atlas::generateTexture()
+bool Atlas::generateTexture()
{
- int bytesPerBlock = 8;
- switch (m_format) {
- case QOpenGLTexture::RGBA8_ETC2_EAC:
- case QOpenGLTexture::RGBA_DXT3:
- case QOpenGLTexture::RGBA_DXT5:
- bytesPerBlock = 16;
- default:
- break;
+ QSGCompressedTexture::FormatInfo fmt = QSGCompressedTexture::formatInfo(m_format);
+ QRhiTexture::Flags flags(QRhiTexture::UsedAsTransferSource | QRhiTexture::UsedAsCompressedAtlas);
+ flags.setFlag(QRhiTexture::sRGB, fmt.isSRGB);
+ m_texture = m_rhi->newTexture(fmt.rhiFormat, m_size, 1, flags);
+ if (!m_texture)
+ return false;
+
+ if (!m_texture->build()) {
+ delete m_texture;
+ m_texture = nullptr;
+ return false;
}
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- funcs->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_format,
- m_size.width(), m_size.height(), 0,
- (m_size.width() / 4 * m_size.height() / 4) * bytesPerBlock,
- nullptr);
+ qCDebug(QSG_LOG_TEXTUREIO, "Created compressed atlas of size %dx%d for format 0x%x (rhi: %d)",
+ m_size.width(), m_size.height(), m_format, fmt.rhiFormat);
+
+ return true;
}
-void Atlas::uploadPendingTexture(int i)
+void Atlas::enqueueTextureUpload(QSGRhiAtlasTexture::TextureBase *t, QRhiResourceUpdateBatch *rcub)
{
- Texture *texture = static_cast<Texture*>(m_pending_uploads.at(i));
+ Texture *texture = static_cast<Texture *>(t);
const QRect &r = texture->atlasSubRect();
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- funcs->glCompressedTexSubImage2D(GL_TEXTURE_2D, 0,
- r.x(), r.y(), r.width(), r.height(), m_format,
- texture->sizeInBytes(),
- texture->data().constData() + texture->dataOffset());
+ const char *rawData = texture->data().constData() + texture->dataOffset();
+ QRhiTextureSubresourceUploadDescription subresDesc(rawData, texture->sizeInBytes());
+ subresDesc.setSourceSize(texture->textureSize());
+ subresDesc.setDestinationTopLeft(r.topLeft());
- qCDebug(QSG_LOG_TIME_TEXTURE).nospace() << "compressed atlastexture uploaded in: " << qsg_renderer_timer.elapsed()
- << "ms (" << texture->textureSize().width() << "x"
- << texture->textureSize().height() << ")";
+ QRhiTextureUploadDescription desc(QRhiTextureUploadEntry(0, 0, subresDesc));
+ rcub->uploadTexture(m_texture, desc);
- // TODO: consider releasing the data (as is done in the regular atlas)?
- // The advantage of keeping this data around is that it makes it much easier
- // to remove the texture from the atlas
+ qCDebug(QSG_LOG_TEXTUREIO, "compressed atlastexture upload, size %dx%d format 0x%x",
+ t->textureSize().width(), t->textureSize().height(), m_format);
}
-Texture::Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data, int dataLength, int dataOffset, const QSize &size)
- : QSGOpenGLAtlasTexture::TextureBase(atlas, textureRect)
- , m_nonatlas_texture(nullptr)
- , m_data(data)
- , m_size(size)
- , m_dataLength(dataLength)
- , m_dataOffset(dataOffset)
+Texture::Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data, int dataLength,
+ int dataOffset, const QSize &size)
+ : QSGRhiAtlasTexture::TextureBase(atlas, textureRect),
+ m_nonatlas_texture(nullptr),
+ m_data(data),
+ m_size(size),
+ m_dataLength(dataLength),
+ m_dataOffset(dataOffset)
{
float w = atlas->size().width();
float h = atlas->size().height();
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h
index a2d6d96dfe..fd60aa5f02 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h
@@ -53,11 +53,9 @@
#include <QtCore/QSize>
-#include <qopengl.h>
-
#include <QtQuick/QSGTexture>
#include <QtQuick/private/qsgareaallocator_p.h>
-#include <QtQuick/private/qsgopenglatlastexture_p.h>
+#include <QtQuick/private/qsgrhiatlastexture_p.h>
QT_BEGIN_NAMESPACE
@@ -67,16 +65,17 @@ namespace QSGCompressedAtlasTexture {
class Texture;
-class Atlas : public QSGOpenGLAtlasTexture::AtlasBase
+class Atlas : public QSGRhiAtlasTexture::AtlasBase
{
public:
- Atlas(const QSize &size, uint format);
+ Atlas(QSGDefaultRenderContext *rc, const QSize &size, uint format);
~Atlas();
- void generateTexture() override;
- void uploadPendingTexture(int i) override;
+ bool generateTexture() override;
+ void enqueueTextureUpload(QSGRhiAtlasTexture::TextureBase *t,
+ QRhiResourceUpdateBatch *rcub) override;
- Texture *create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size, const QSize &paddedSize);
+ Texture *create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size);
uint format() const { return m_format; }
@@ -84,7 +83,7 @@ private:
uint m_format;
};
-class Texture : public QSGOpenGLAtlasTexture::TextureBase
+class Texture : public QSGRhiAtlasTexture::TextureBase
{
Q_OBJECT
public:
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
index 59cc967167..9e3cc83433 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -163,23 +163,23 @@ void QSGCompressedTexture::bind()
#endif // QT_CONFIG(opengl)
}
-static QPair<QRhiTexture::Format, bool> toRhiCompressedFormat(uint glinternalformat)
+QSGCompressedTexture::FormatInfo QSGCompressedTexture::formatInfo(quint32 glTextureFormat)
{
- switch (glinternalformat) {
+ switch (glTextureFormat) {
case QOpenGLTexture::RGB_DXT1:
return { QRhiTexture::BC1, false };
case QOpenGLTexture::SRGB_DXT1:
return { QRhiTexture::BC1, true };
case QOpenGLTexture::RGBA_DXT3:
- return { QRhiTexture::BC3, false };
+ return { QRhiTexture::BC2, false };
case QOpenGLTexture::SRGB_Alpha_DXT3:
- return { QRhiTexture::BC3, true };
+ return { QRhiTexture::BC2, true };
case QOpenGLTexture::RGBA_DXT5:
- return { QRhiTexture::BC5, false };
+ return { QRhiTexture::BC3, false };
case QOpenGLTexture::SRGB_Alpha_DXT5:
- return { QRhiTexture::BC5, true };
+ return { QRhiTexture::BC3, true };
case QOpenGLTexture::RGB8_ETC2:
return { QRhiTexture::ETC2_RGB8, false };
@@ -288,23 +288,23 @@ void QSGCompressedTexture::commitTextureOperations(QRhi *rhi, QRhiResourceUpdate
return;
}
- const QPair<QRhiTexture::Format, bool> fmt = toRhiCompressedFormat(m_textureData.glInternalFormat());
- if (fmt.first == QRhiTexture::UnknownFormat) {
+ FormatInfo fmt = formatInfo(m_textureData.glInternalFormat());
+ if (fmt.rhiFormat == QRhiTexture::UnknownFormat) {
qWarning("Unknown compressed format 0x%x", m_textureData.glInternalFormat());
return;
}
QRhiTexture::Flags texFlags;
- if (fmt.second)
+ if (fmt.isSRGB)
texFlags |= QRhiTexture::sRGB;
- if (!rhi->isTextureFormatSupported(fmt.first, texFlags)) {
+ if (!rhi->isTextureFormatSupported(fmt.rhiFormat, texFlags)) {
qWarning("Unsupported compressed format 0x%x", m_textureData.glInternalFormat());
return;
}
if (!m_texture) {
- m_texture = rhi->newTexture(fmt.first, m_size, 1, texFlags);
+ m_texture = rhi->newTexture(fmt.rhiFormat, m_size, 1, texFlags);
if (!m_texture->build()) {
qWarning("Failed to create QRhiTexture for compressed data");
delete m_texture;
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
index d584f0e2d4..00e37098b1 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
@@ -54,11 +54,14 @@
#include <private/qtexturefiledata_p.h>
#include <private/qsgcontext_p.h>
#include <private/qsgtexture_p.h>
+#include <private/qrhi_p.h>
#include <QQuickTextureFactory>
#include <QOpenGLFunctions>
QT_BEGIN_NAMESPACE
+Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TEXTUREIO);
+
class Q_QUICK_PRIVATE_EXPORT QSGCompressedTexture : public QSGTexture
{
Q_OBJECT
@@ -78,6 +81,12 @@ public:
QTextureFileData textureData() const;
+ struct FormatInfo
+ {
+ QRhiTexture::Format rhiFormat;
+ bool isSRGB;
+ };
+ static FormatInfo formatInfo(quint32 glTextureFormat);
static bool formatIsOpaque(quint32 glTextureFormat);
protected:
@@ -101,11 +110,10 @@ public:
int textureByteCount() const override;
QSize textureSize() const override;
+ const QTextureFileData *textureData() const { return &m_textureData; }
+
protected:
QTextureFileData m_textureData;
-
-private:
- friend class QSGOpenGLAtlasTexture::Manager;
};
QT_END_NAMESPACE