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authorMichael Brasser <michael.brasser@live.com>2017-11-07 20:07:34 -0600
committerSimon Hausmann <simon.hausmann@qt.io>2018-01-31 08:13:31 +0000
commit07f9ca1759e35f1eb497fe2f1ad4b7ba71b69b5c (patch)
tree5dd23f1f31ac3df199572c3add1f25972ec4ec69 /src/quick/scenegraph/compressedtexture
parenteace041161a03a849d3896af65493b7885cecc04 (diff)
Basic working compressed texture atlas
This adds experimental automatic atlasing of ETC-compressed textures (to be expanded to additional formats), similar to existing atlas support of QImages. It is off by default, and can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1. [ChangeLog] Add experimental automatic atlasing of ETC-compressed textures (can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1) Change-Id: Ia66971f51299d082a569bdfaadb662a3e522bd79 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/compressedtexture')
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp174
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h119
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp9
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h5
4 files changed, 306 insertions, 1 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
new file mode 100644
index 0000000000..301f2826dc
--- /dev/null
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
@@ -0,0 +1,174 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgcompressedatlastexture_p.h"
+
+#include <QtCore/QVarLengthArray>
+#include <QtCore/QElapsedTimer>
+#include <QtCore/QtMath>
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QGuiApplication>
+#include <QtGui/QScreen>
+#include <QtGui/QSurface>
+#include <QtGui/QWindow>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLTexture>
+#include <QDebug>
+
+#include <private/qqmlglobal_p.h>
+#include <private/qquickprofiler_p.h>
+#include <private/qsgtexture_p.h>
+#include <private/qsgcompressedtexture_p.h>
+#include <private/qsgpkmhandler_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static QElapsedTimer qsg_renderer_timer;
+
+namespace QSGCompressedAtlasTexture
+{
+
+Atlas::Atlas(const QSize &size, uint format)
+ : QSGAtlasTexture::AtlasBase(size)
+ , m_format(format)
+{
+}
+
+Atlas::~Atlas()
+{
+}
+
+Texture *Atlas::create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size, const QSize &paddedSize)
+{
+ // No need to lock, as manager already locked it.
+ QRect rect = m_allocator.allocate(paddedSize);
+ if (rect.width() > 0 && rect.height() > 0) {
+ Texture *t = new Texture(this, rect, data, dataLength, dataOffset, size);
+ m_pending_uploads << t;
+ return t;
+ }
+ return 0;
+}
+
+void Atlas::generateTexture()
+{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_format,
+ m_size.width(), m_size.height(), 0,
+ (m_size.width() * m_size.height()) / 2,
+ 0);
+}
+
+void Atlas::uploadPendingTexture(int i)
+{
+ Texture *texture = static_cast<Texture*>(m_pending_uploads.at(i));
+
+ const QRect &r = texture->atlasSubRect();
+
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glCompressedTexSubImage2D(GL_TEXTURE_2D, 0,
+ r.x(), r.y(), r.width(), r.height(), m_format,
+ texture->sizeInBytes(),
+ texture->data().constData() + texture->dataOffset());
+
+ qCDebug(QSG_LOG_TIME_TEXTURE).nospace() << "compressed atlastexture uploaded in: " << qsg_renderer_timer.elapsed()
+ << "ms (" << texture->textureSize().width() << "x"
+ << texture->textureSize().height() << ")";
+
+ // TODO: consider releasing the data (as is done in the regular atlas)?
+ // The advantage of keeping this data around is that it makes it much easier
+ // to remove the texture from the atlas
+}
+
+Texture::Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data, int dataLength, int dataOffset, const QSize &size)
+ : QSGAtlasTexture::TextureBase(atlas, textureRect)
+ , m_nonatlas_texture(0)
+ , m_data(data)
+ , m_size(size)
+ , m_dataLength(dataLength)
+ , m_dataOffset(dataOffset)
+{
+ float w = atlas->size().width();
+ float h = atlas->size().height();
+ QRect nopad = atlasSubRect();
+ // offset by half-pixel to prevent bleeding when scaling
+ m_texture_coords_rect = QRectF((nopad.x() + .5) / w,
+ (nopad.y() + .5) / h,
+ (nopad.width() - 1.) / w,
+ (nopad.height() - 1.) / h);
+}
+
+Texture::~Texture()
+{
+ delete m_nonatlas_texture;
+}
+
+bool Texture::hasAlphaChannel() const
+{
+ return QSGCompressedTexture::formatIsOpaque(static_cast<Atlas*>(m_atlas)->format());
+}
+
+QSGTexture *Texture::removedFromAtlas() const
+{
+ if (m_nonatlas_texture) {
+ m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
+ m_nonatlas_texture->setFiltering(filtering());
+ return m_nonatlas_texture;
+ }
+
+ if (!m_data.isEmpty()) {
+ QSGCompressedTexture::DataPtr texData(QSGCompressedTexture::DataPtr::create());
+ texData->data = m_data;
+ texData->size = m_size;
+ texData->format = static_cast<Atlas*>(m_atlas)->format();
+ texData->hasAlpha = hasAlphaChannel();
+ texData->dataLength = m_dataLength;
+ texData->dataOffset = m_dataOffset;
+ m_nonatlas_texture = new QSGCompressedTexture(texData);
+ m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
+ m_nonatlas_texture->setFiltering(filtering());
+ }
+
+ return m_nonatlas_texture;
+}
+
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h
new file mode 100644
index 0000000000..59e935b623
--- /dev/null
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCOMPRESSEDATLASTEXTURE_P_H
+#define QSGCOMPRESSEDATLASTEXTURE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/QSize>
+
+#include <QtGui/qopengl.h>
+
+#include <QtQuick/QSGTexture>
+#include <QtQuick/private/qsgareaallocator_p.h>
+#include <QtQuick/private/qsgatlastexture_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGCompressedTextureFactory;
+
+namespace QSGCompressedAtlasTexture {
+
+class Texture;
+
+class Atlas : public QSGAtlasTexture::AtlasBase
+{
+public:
+ Atlas(const QSize &size, uint format);
+ ~Atlas();
+
+ void generateTexture() override;
+ void uploadPendingTexture(int i) override;
+
+ Texture *create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size, const QSize &paddedSize);
+
+ uint format() const { return m_format; }
+
+private:
+ uint m_format;
+};
+
+class Texture : public QSGAtlasTexture::TextureBase
+{
+ Q_OBJECT
+public:
+ Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data, int dataLength, int dataOffset, const QSize &size);
+ ~Texture();
+
+ QSize textureSize() const override { return m_size; }
+ bool hasAlphaChannel() const override;
+ bool hasMipmaps() const override { return false; }
+
+ QRectF normalizedTextureSubRect() const override { return m_texture_coords_rect; }
+
+ QSGTexture *removedFromAtlas() const override;
+
+ const QByteArray &data() const { return m_data; }
+ int sizeInBytes() const { return m_dataLength; }
+ int dataOffset() const { return m_dataOffset; }
+
+private:
+ QRectF m_texture_coords_rect;
+ mutable QSGTexture *m_nonatlas_texture;
+ QByteArray m_data;
+ QSize m_size;
+ int m_dataLength;
+ int m_dataOffset;
+};
+
+}
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
index 6d51ed9d61..839c562989 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -43,6 +43,7 @@
#include <QOpenGLTexture>
#include <QOpenGLFunctions>
#include <QDebug>
+#include <QtQuick/private/qquickwindow_p.h>
QT_BEGIN_NAMESPACE
@@ -215,11 +216,17 @@ QSGCompressedTextureFactory::QSGCompressedTextureFactory(const QSGCompressedText
{
}
-QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *) const
+QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *window) const
{
if (!m_textureData || !m_textureData->isValid())
return nullptr;
+ // attempt to atlas the texture
+ QSGRenderContext *context = QQuickWindowPrivate::get(window)->context;
+ QSGTexture *t = context->compressedTextureForFactory(this);
+ if (t)
+ return t;
+
return new QSGCompressedTexture(m_textureData);
}
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
index dfedac5558..aa87316809 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
@@ -103,6 +103,9 @@ protected:
bool m_uploaded = false;
};
+namespace QSGAtlasTexture {
+ class Manager;
+}
class Q_QUICK_PRIVATE_EXPORT QSGCompressedTextureFactory : public QQuickTextureFactory
{
@@ -114,6 +117,8 @@ public:
protected:
QSGCompressedTexture::DataPtr m_textureData;
+private:
+ friend class QSGAtlasTexture::Manager;
};
QT_END_NAMESPACE