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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-08 15:05:21 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-23 12:23:09 +0200
commite950557e1133e8aac65a453597ab35400a5b9a10 (patch)
tree835e04f12a584274cec65efaa6071001247417ee /src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
parent8a28462c13907800caf44c16580e0b2a2ee99f69 (diff)
Avoid direct GL calls in Quick
Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index c9115f35fc..d6e2487a89 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -53,6 +53,7 @@
#include <QtGui/QGuiApplication>
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLVertexArrayObject>
+#include <QtGui/QOpenGLFunctions_1_0>
#include <private/qquickprofiler_p.h>
@@ -2195,8 +2196,11 @@ void Renderer::renderUnmergedBatch(const Batch *batch)
if (g->drawingMode() == GL_LINE_STRIP || g->drawingMode() == GL_LINE_LOOP || g->drawingMode() == GL_LINES)
glLineWidth(g->lineWidth());
#if !defined(QT_OPENGL_ES_2)
- else if (!QOpenGLContext::currentContext()->isOpenGLES() && g->drawingMode() == GL_POINTS)
- glPointSize(g->lineWidth());
+ else if (!QOpenGLContext::currentContext()->isOpenGLES() && g->drawingMode() == GL_POINTS) {
+ QOpenGLFunctions_1_0 *gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_0>();
+ gl1funcs->initializeOpenGLFunctions();
+ gl1funcs->glPointSize(g->lineWidth());
+ }
#endif
if (g->indexCount())
@@ -2227,11 +2231,7 @@ void Renderer::renderBatches()
glClearColor(clearColor().redF(), clearColor().greenF(), clearColor().blueF(), clearColor().alphaF());
if (m_useDepthBuffer) {
-#if defined(QT_OPENGL_ES)
- glClearDepthf(1);
-#else
- glClearDepth(1);
-#endif
+ glClearDepthf(1); // calls glClearDepth() under the hood for desktop OpenGL
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glDepthMask(true);