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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-06-04 18:59:58 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-06-05 16:31:00 +0200
commitec8f1ad27ebee154b3c4869922b953a432f9d944 (patch)
tree91aaf65d50bc3b666d42441227e26b2917af37d6 /src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
parent13be09c97fe235ac8f453cbee9c1f794b6815db5 (diff)
Fix opacity issue in the renderer.
Given the following tree: OpacityNode | TransformNode (which is a batch root) | GeometryNode If both opacity and transform nodes were changed this frame, we would hit the optimized "scrolling" path while traversing the tree and abort updating that subtree. As a result the opacity change was not propegated to the geometry node and it would be rendered incorrectly. Fix this by skipping the optimized path when there are opacity changes in an ancestor. Task-number: QTBUG-39190 Change-Id: Ieaebfe3de62b961204bd3103fe9913d60e75e412 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index e8f803f2a9..5c83528b82 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -417,7 +417,7 @@ void Updater::visitTransformNode(Node *n)
// The only change in this subtree is ourselves and we are a batch root, so
// only update subroots and return, saving tons of child-processing (flickable-panning)
- if (!n->becameBatchRoot && m_added == 0 && m_force_update == 0 && dirty && (n->dirtyState & ~QSGNode::DirtyMatrix) == 0) {
+ if (!n->becameBatchRoot && m_added == 0 && m_force_update == 0 && m_opacityChange == 0 && dirty && (n->dirtyState & ~QSGNode::DirtyMatrix) == 0) {
BatchRootInfo *info = renderer->batchRootInfo(n);
for (QSet<Node *>::const_iterator it = info->subRoots.constBegin();
it != info->subRoots.constEnd(); ++it) {
@@ -2015,6 +2015,8 @@ void Renderer::renderMergedBatch(const Batch *batch)
<< " root:" << batch->root;
if (batch->drawSets.size() > 1)
debug << "sets:" << batch->drawSets.size();
+ if (!batch->isOpaque)
+ debug << "opacity:" << e->node->inheritedOpacity();
batch->uploadedThisFrame = false;
}