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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-08-01 22:02:06 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-08-02 13:04:54 +0200
commit924beea1617e67faf234d304a0592d71490d41bd (patch)
tree707eebd2683a8ebaf3649476720a5855f7e3b87a /src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
parenta22b44266b402c3b0693e82847b7505cdfcc2ca9 (diff)
Fix 3+ level stencil clips on the rhi path
Change-Id: Id1e0b904ba7273e63fb63ea53c513bde20dc9759 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 14ab7f9393..9203c67201 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2844,17 +2844,17 @@ void Renderer::updateClipState(const QSGClipNode *clipList, Batch *batch) // RHI
drawCall.vbufOffset = aligned(vOffset, 4);
const int vertexByteSize = g->sizeOfVertex() * g->vertexCount();
- vOffset += vertexByteSize;
+ vOffset = drawCall.vbufOffset + vertexByteSize;
int indexByteSize = 0;
if (g->indexCount()) {
drawCall.ibufOffset = aligned(iOffset, 4);
indexByteSize = g->sizeOfIndex() * g->indexCount();
- iOffset += indexByteSize;
+ iOffset = drawCall.ibufOffset + indexByteSize;
}
drawCall.ubufOffset = aligned(uOffset, m_ubufAlignment);
- uOffset += StencilClipUbufSize;
+ uOffset = drawCall.ubufOffset + StencilClipUbufSize;
QMatrix4x4 matrixYUpNDC = m_current_projection_matrix;
if (clip->matrix())
@@ -2919,13 +2919,13 @@ void Renderer::enqueueStencilDraw(const Batch *batch) // RHI only
QRhiCommandBuffer::DynamicOffset ubufOffset(0, drawCall.ubufOffset);
if (i == 0) {
cb->setGraphicsPipeline(m_stencilClipCommon.replacePs);
- cb->setShaderResources(srb, 1, &ubufOffset);
cb->setViewport(m_pstate.viewport);
} else if (i == 1) {
cb->setGraphicsPipeline(m_stencilClipCommon.incrPs);
- cb->setShaderResources(srb, 1, &ubufOffset);
cb->setViewport(m_pstate.viewport);
}
+ // else incrPs is already bound
+ cb->setShaderResources(srb, 1, &ubufOffset);
cb->setStencilRef(drawCall.stencilRef);
const QRhiCommandBuffer::VertexInput vbufBinding(batch->stencilClipState.vbuf, drawCall.vbufOffset);
if (drawCall.indexCount) {