diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-10-07 10:17:56 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-08 08:47:47 +0200 |
commit | 48e32cfabed8527ac788142393226ad931d29420 (patch) | |
tree | 56dea39df23e23c26f632216ec0c9e72ab415356 /src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h | |
parent | aeb8416d948b69d55dda45ed4ebe85585325fedc (diff) |
All matrices in a batch need to be 2D safe when merging.
If we merge geometry nodes that make actual use of the
z-coordinate, this information becomes lost when merging
and the result is that we end up with an arbitrary
wrongfully applied transformation to the merged element.
Task-number: QTBUG-33897
Change-Id: I6129243e9bb890949023c35dc6b7bce30d31709a
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h index 6e9bd750e2..94e8ba5d96 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h @@ -57,7 +57,6 @@ struct Vec; struct Rect; struct Buffer; struct Chunk; -struct AlphaChunk; struct Batch; struct Node; class Updater; @@ -243,6 +242,7 @@ struct Batch void cleanupRemovedElements(); bool isTranslateOnlyToRoot() const; + bool allMatricesAre2DSafe() const; // pseudo-constructor... void init() { |