diff options
author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-01-05 20:36:13 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-01-15 10:45:05 +0100 |
commit | 662046fe17c76d4fe505f0a04a66aa3477c14b32 (patch) | |
tree | 23fdd35de8e6d6840159d933e0dd89b1e4fb3da9 /src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h | |
parent | c70b046648522c8a899fc1fa6e4d4a5924206313 (diff) |
Add support for a separate index buffer
The renderer binds same buffer both for vertex and index data.
This is allowed on desktop & ES but is forbidden in WebGL.
Add a compile-time flag to disable this optimization(?) and
force using a separate buffer for the index data.
Change-Id: I57c17c883a55e02513a8e4427efb202cafaaf37e
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h index 5404b669a0..001c3b21ab 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h @@ -276,6 +276,9 @@ struct Batch mutable uint uploadedThisFrame : 1; // solely for debugging purposes Buffer vbo; +#ifdef QSG_SEPARATE_INDEX_BUFFER + Buffer ibo; +#endif QDataBuffer<DrawSet> drawSets; }; @@ -411,7 +414,7 @@ private: void map(Buffer *buffer, int size); - void unmap(Buffer *buffer); + void unmap(Buffer *buffer, bool isIndexBuf = false); void buildRenderListsFromScratch(); void buildRenderListsForTaggedRoots(); @@ -495,6 +498,9 @@ Batch *Renderer::newBatch() } else { b = new Batch(); memset(&b->vbo, 0, sizeof(Buffer)); +#ifdef QSG_SEPARATE_INDEX_BUFFER + memset(&b->ibo, 0, sizeof(Buffer)); +#endif } b->init(); return b; |