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authorSergio Ahumada <sergio.ahumada@nokia.com>2012-09-06 23:44:08 +0200
committerQt by Nokia <qt-info@nokia.com>2012-09-07 13:59:27 +0200
commit1578f745bf94f9522f0805019becf10c146a67de (patch)
tree506aa016864d65dde1c60939ba57fe040120af97 /src/quick/scenegraph/coreapi/qsggeometry.cpp
parent5b47966f5c7910e29f456d9a809f120a99c10ee4 (diff)
doc: fix some typos in .cpp files
Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsggeometry.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index 8855e5c8c2..50fd336365 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -224,7 +224,7 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
to be used for textured 2D geometry. The vertex data is internally
stored as a \c {void *} and is accessible with the vertexData()
function. Convenience accessors for the common attribute sets are
- availble with vertexDataAsPoint2D() and
+ available with vertexDataAsPoint2D() and
vertexDataAsTexturedPoint2D(). Vertex data is allocated by passing
a vertex count to the constructor or by calling allocate() later.