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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-04-23 09:40:59 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-07-04 10:44:26 +0200
commit341ab7708049b1a3f559b76f16393e688951a938 (patch)
tree0203da53d1adf5025fa85ecc38e0e37bce35c46f /src/quick/scenegraph/coreapi/qsgmaterialshader.h
parent1f01b44d20471a7f4a5029a4c0049e8296749fef (diff)
Add the graphics api independent scenegraph port
Opt in via environment variables: QSG_RHI=1 -> enable using QRhi instead of GL QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default (the default is d3d11 on Windows, metal on Mac, gl elsewhere) Or force a given rhi backend via the existing QQuickWindow::setSceneGraphBackend(). Otherwise the default behavior is the same as before, the rhi code path is never active by default. -no-opengl builds are supported in the sense that they work and default to the software backend. However, the rhi code path cannot currently be used in such builds, even though QRhi from qtbase is fully functional with Vulkan, D3D, or Metal even when qtbase was configured with -no-opengl. This cannot be utilized by Quick atm due to OpenGL usage being all over the place in the sources corresponding to the default backend, and those host the rhi code path as well. This will be cleaned up hopefully in Qt 6, with the removal all direct OpenGL usage. Other env.vars.: QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer (assuming the system is set up for this) QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too) QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both merged/unmerged, convert when needed - with some rhi backends this is implicit) QSG_RENDER_LOOP -> to override the render loop as usual. The default with RHI is threaded for Metal, threaded for Vulkan on Windows, basic for Vulkan on Linux and Android (to be checked later), while the existing rules apply for OpenGL. Not supported when running with QRhi: - particles - compressed atlases (though this is transparent to the apps) - QSGRenderNode - QQuickRenderControl - QQuickFramebufferObject - certain QQuickWindow functionality that depends directly on OpenGL - anisotropic filtering for textures - native text may lack some gamma correction - QSGEngine applicability unclear - some QML profiler logs may be incorrect or irrelevant Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgmaterialshader.h')
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1 files changed, 136 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader.h b/src/quick/scenegraph/coreapi/qsgmaterialshader.h
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGMATERIALSHADER_H
+#define QSGMATERIALSHADER_H
+
+#include <QtQuick/qtquickglobal.h>
+#if QT_CONFIG(opengl)
+# include <QtGui/qopenglshaderprogram.h>
+#endif
+#include <QtGui/QMatrix4x4>
+#include <QtCore/QRect>
+#include <QtQuick/qsgmaterialtype.h> // for source compat
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterial;
+class QSGMaterialShaderPrivate;
+
+namespace QSGBatchRenderer {
+ class ShaderManager;
+}
+
+class Q_QUICK_EXPORT QSGMaterialShader
+{
+public:
+ class Q_QUICK_EXPORT RenderState {
+ public:
+ enum DirtyState
+ {
+ DirtyMatrix = 0x0001,
+ DirtyOpacity = 0x0002,
+ DirtyCachedMaterialData = 0x0004,
+ DirtyAll = 0xFFFF
+ };
+ Q_DECLARE_FLAGS(DirtyStates, DirtyState)
+
+ inline DirtyStates dirtyStates() const { return m_dirty; }
+
+ inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; }
+ inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; }
+ bool isCachedMaterialDataDirty() const { return m_dirty & DirtyCachedMaterialData; }
+
+ float opacity() const;
+ QMatrix4x4 combinedMatrix() const;
+ QMatrix4x4 modelViewMatrix() const;
+ QMatrix4x4 projectionMatrix() const;
+ QRect viewportRect() const;
+ QRect deviceRect() const;
+ float determinant() const;
+ float devicePixelRatio() const;
+#if QT_CONFIG(opengl)
+ QOpenGLContext *context() const;
+#endif
+ private:
+ friend class QSGRenderer;
+ DirtyStates m_dirty;
+ const void *m_data;
+ };
+
+ QSGMaterialShader();
+ virtual ~QSGMaterialShader();
+
+ virtual void activate();
+ virtual void deactivate();
+ // First time a material is used, oldMaterial is null.
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+ virtual char const *const *attributeNames() const = 0; // Array must end with null.
+#if QT_CONFIG(opengl)
+ inline QOpenGLShaderProgram *program() { return &m_program; }
+#endif
+protected:
+ Q_DECLARE_PRIVATE(QSGMaterialShader)
+ QSGMaterialShader(QSGMaterialShaderPrivate &dd);
+
+ friend class QSGDefaultRenderContext;
+ friend class QSGBatchRenderer::ShaderManager;
+#if QT_CONFIG(opengl)
+ void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
+ void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles);
+
+ virtual void compile();
+#endif
+ virtual void initialize() { }
+#if QT_CONFIG(opengl)
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+#endif
+private:
+#if QT_CONFIG(opengl)
+ QOpenGLShaderProgram m_program;
+#endif
+ QScopedPointer<QSGMaterialShaderPrivate> d_ptr;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates)
+
+QT_END_NAMESPACE
+
+#endif