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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-10-07 09:57:01 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-10-12 09:57:43 +0000
commit6df6c10e1af827d06a387e7422176dd310cf83be (patch)
tree4c343d4f30677147af5a8c64e2fdfc107c7f431f /src/quick/scenegraph/coreapi/qsgnode.cpp
parent51a7d0331ed430d0f81d02c1b690bd12da8fdb3b (diff)
Fix enums in QSGGeometry
Minor fixes based on comments from the 5.8 API changes review: Revert to using Qt-style enum values (POSITION -> PositionAttribute). Use ByteType, FloatType, etc. instead of TypeByte, TypeFloat, ... Add comments about magic GL values. Add missing docs for Attribute::createWithAttributeType(). Change-Id: I1b8242efd3936f000ce8df6c11ff9ab7affb5713 Reviewed-by: Gunnar Sletta <gunnar@sletta.org> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgnode.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 2211f88973..a1e1ef8c27 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -1490,7 +1490,7 @@ QDebug operator<<(QDebug d, const QSGGeometryNode *n)
d << "#V:" << g->vertexCount() << "#I:" << g->indexCount();
- if (g->attributeCount() > 0 && g->attributes()->type == QSGGeometry::TypeFloat) {
+ if (g->attributeCount() > 0 && g->attributes()->type == QSGGeometry::FloatType) {
float x1 = 1e10, x2 = -1e10, y1=1e10, y2=-1e10;
int stride = g->sizeOfVertex();
for (int i = 0; i < g->vertexCount(); ++i) {