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authorGunnar Sletta <gunnar@sletta.org>2015-01-05 12:38:18 +0100
committerGunnar Sletta <gunnar@sletta.org>2015-01-05 15:26:38 +0100
commit01cb25953d086e299b235a49853c7410c062e4c9 (patch)
tree3cea0d3d114ebda727d408af61f71f9f0ab4c0a2 /src/quick/scenegraph/coreapi/qsgnode.cpp
parentc7ab634fc7aba84771586d782decd27db19650bf (diff)
Traverse children correctly when reparenting.
Since the children are being removed from the parent, using nextSibling on the child won't work. We need to extract the first child from the parent until there are no more children left. Change-Id: Ifca5f2760e2b1c7ba56c198623c5dc9d82c7560f Task-number: QTBUG-42530 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgnode.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 29e661c454..bb22eee5d1 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -584,7 +584,7 @@ void QSGNode::reparentChildNodesTo(QSGNode *newParent)
{
Q_ASSERT_X(!newParent->parent(), "QSGNode::reparentChildNodesTo", "newParent is already part of a hierarchy");
- for (QSGNode *c = firstChild(); c; c = c->nextSibling()) {
+ for (QSGNode *c = firstChild(); c; c = firstChild()) {
removeChildNode(c);
newParent->appendChildNode(c);
}