diff options
author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2012-04-11 17:39:46 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-05-25 10:01:11 +0200 |
commit | 70dee431e82aa4596aa993570120ab9afc7b608b (patch) | |
tree | 6349d66a034b33d3bb3b45d5c5d12a726beb7ce5 /src/quick/scenegraph/coreapi/qsgrenderer.cpp | |
parent | 8c68dcd2aa98f12d4e5c731dbc04a49c05917ed8 (diff) |
Simplify the depth transformation in the scene graph.
Use default depth function GL_LESS and depth clear value 1, and
set the near and far clipping planes to -1 and 1. This change
will make the transformations a bit easier for people who
implement custom 3D geometry since [-1, 1] is the typical z-range
after a projection transformation. The change has no visual impact
on 2D geometry.
Change-Id: I75d4a8acc15131ffaa5d13a749e42dffbc1d09db
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgrenderer.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgrenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp index 92b99b8662..0049ae706a 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp @@ -313,7 +313,7 @@ void QSGRenderer::setProjectionMatrixToRect(const QRectF &rect) rect.x() + rect.width(), rect.y() + rect.height(), rect.y(), - qreal(0.01), + 1, -1); setProjectionMatrix(matrix); } |