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authorLiang Qi <liang.qi@qt.io>2017-05-29 10:30:39 +0200
committerLars Knoll <lars.knoll@qt.io>2017-06-06 15:59:38 +0200
commitc254cec22a2352a3fcab60244a6ab74f95d45ace (patch)
treed8456def48b09bd3914eb87c57ab53376f92c14f /src/quick/scenegraph/coreapi/qsgrenderer.cpp
parentc158ca8be49a75026e83751dfd825c5bdd63189a (diff)
parent3f9367cb32533b691cb8c761213f21a524e3d1cb (diff)
Merge remote-tracking branch 'origin/5.9' into dev
Conflicts: .qmake.conf src/qml/jsruntime/qv4argumentsobject.cpp src/qml/jsruntime/qv4arraydata.cpp src/qml/jsruntime/qv4context.cpp src/qml/jsruntime/qv4context_p.h src/qml/jsruntime/qv4errorobject.cpp src/qml/jsruntime/qv4functionobject.cpp src/qml/jsruntime/qv4internalclass.cpp src/qml/jsruntime/qv4lookup.cpp src/qml/jsruntime/qv4managed.cpp src/qml/jsruntime/qv4managed_p.h src/qml/jsruntime/qv4object.cpp src/qml/jsruntime/qv4object_p.h src/qml/jsruntime/qv4qmlcontext.cpp src/qml/jsruntime/qv4runtime.cpp src/qml/jsruntime/qv4vme_moth.cpp src/qml/memory/qv4heap_p.h src/qml/memory/qv4mm.cpp src/qml/memory/qv4mm_p.h src/qml/memory/qv4mmdefs_p.h src/quick/scenegraph/util/qsgdistancefieldutil.cpp src/quick/scenegraph/util/qsgdistancefieldutil_p.h tests/auto/qml/qqmllanguage/tst_qqmllanguage.cpp Change-Id: I7ed925d4f5d308f872a58ddf51fdce0c8494ec9c
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index bb2671f6c3..8fbd402a2f 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -99,7 +99,7 @@ void QSGBindableFboId::bind() const
#endif
/*!
\class QSGRenderer
- \brief The renderer class is the abstract baseclass use for rendering the
+ \brief The renderer class is the abstract baseclass used for rendering the
QML scene graph.
The renderer is not tied to any particular surface. It expects a context to
@@ -295,7 +295,7 @@ void QSGRenderer::preprocess()
// We need to take a copy here, in case any of the preprocess calls deletes a node that
// is in the preprocess list and thus, changes the m_nodes_to_preprocess behind our backs
- // For the default case, when this does not happen, the cost is neglishible.
+ // For the default case, when this does not happen, the cost is negligible.
QSet<QSGNode *> items = m_nodes_to_preprocess;
for (QSet<QSGNode *>::const_iterator it = items.constBegin();