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authorGlenn Watson <glenn.watson@nokia.com>2012-02-08 09:36:18 +1000
committerQt by Nokia <qt-info@nokia.com>2012-02-08 14:37:04 +0100
commit5ba11cb77c9c30b0691cf5c15d132db9891b8773 (patch)
tree411b35faf4f2e9893e6a01a20025bea6100e9ac0 /src/quick/scenegraph/coreapi/qsgrenderer_p.h
parent8799d4f5501656dbf42f645a354c1f372b1139dc (diff)
Provide determinant accessor in render state structure.
This allows custom renderers to set the determinant to a value different than the actual model view transform matrix. This is useful when parts of the scene node transformation are done on the CPU rather than in the vertex shader. Change-Id: Icf26a5922b0933275a61af4656cf842bf61e70d5 Reviewed-by: Michael Brasser <michael.brasser@nokia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgrenderer_p.h')
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index ff4196cd49..ec09ed4868 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -104,6 +104,7 @@ public:
QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; }
QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; }
qreal currentOpacity() const { return m_current_opacity; }
+ qreal determinant() const { return m_current_determinant; }
void setProjectionMatrixToDeviceRect();
void setProjectionMatrixToRect(const QRectF &rect);
@@ -153,6 +154,7 @@ protected:
QMatrix4x4 m_current_projection_matrix;
QMatrix4x4 m_current_model_view_matrix;
qreal m_current_opacity;
+ qreal m_current_determinant;
QSGContext *m_context;