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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-07-13 12:03:13 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-07-14 13:05:07 +0000
commitff8c0b053cc2085670a3013c58191d4886fda5ca (patch)
tree76b24ef2ffc583e85f63d239c04c3996d17763da /src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
parentb37d6969f1dfb83fd2e1285230d116e0cf076f7f (diff)
Doc cleanup for D3D12 and SW
Fix formatting, wrong class names, and remove sprites as an unsupported feature. Add a note about the glslcore file selector. Change-Id: I2caffc4485157d053bb0fffa47fed8ee1d506774 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgrendererinterface.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
index e818d35dd7..04e71441f6 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
@@ -88,27 +88,27 @@ QT_BEGIN_NAMESPACE
/*!
\enum QSGRendererInterface::ShaderType
- \value UnknownShadingLanguage - Not yet known due to no window and scenegraph associated
- \value GLSL - GLSL or GLSL ES
- \value HLSL - HLSL
+ \value UnknownShadingLanguage Not yet known due to no window and scenegraph associated
+ \value GLSL GLSL or GLSL ES
+ \value HLSL HLSL
*/
/*!
\enum QSGRendererInterface::ShaderCompilationType
- \value RuntimeCompilation - Runtime compilation of shader source code is supported
- \value OfflineCompilation - Pre-compiled bytecode supported
+ \value RuntimeCompilation Runtime compilation of shader source code is supported
+ \value OfflineCompilation Pre-compiled bytecode supported
*/
/*!
\enum QSGRendererInterface::ShaderSourceType
- \value ShaderSourceString - Shader source can be provided as a string in
+ \value ShaderSourceString Shader source can be provided as a string in
the corresponding properties of ShaderEffect
- \value ShaderSourceFile - Local or resource files containing shader source
+ \value ShaderSourceFile Local or resource files containing shader source
code are supported
- \value ShaderByteCode - Local or resource files containing shader bytecode are
+ \value ShaderByteCode Local or resource files containing shader bytecode are
supported
*/