diff options
author | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-06-26 20:48:47 +0200 |
---|---|---|
committer | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-07-01 14:18:41 +0200 |
commit | 7a8cc93a0546bc38c54343d640e63062c3b398b2 (patch) | |
tree | db79fc70c17374ab44adbabc5b0b641ab08a96eb /src/quick/scenegraph/coreapi | |
parent | c67af3861f8ecec0eb16808d6d4984eef89db5d1 (diff) |
Use categorized logging for all things scenegraph.
Change-Id: I865ee838b0fd6c257b7189f24130012b98206fd1
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 22 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgrenderer.cpp | 35 |
2 files changed, 13 insertions, 44 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index b3342be5ce..c064023010 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -80,10 +80,7 @@ const bool debug_noalpha = qgetenv("QSG_RENDERER_DEBUG").contains("noalpha"); const bool debug_noopaque = qgetenv("QSG_RENDERER_DEBUG").contains("noopaque"); const bool debug_noclip = qgetenv("QSG_RENDERER_DEBUG").contains("noclip"); -#ifndef QSG_NO_RENDER_TIMING -static bool qsg_render_timing = !qgetenv("QSG_RENDER_TIMING").isEmpty(); static QElapsedTimer qsg_renderer_timer; -#endif #define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling()) #define SHADOWNODE_TRAVERSE(NODE) for (QList<Node *>::const_iterator child = NODE->children.constBegin(); child != NODE->children.constEnd(); ++child) @@ -134,10 +131,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material) if (shader) return shader; -#ifndef QSG_NO_RENDER_TIMING - if (qsg_render_timing || QQuickProfiler::enabled) + if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::enabled) qsg_renderer_timer.start(); -#endif QSGMaterialShader *s = material->createShader(); QOpenGLContext *ctx = QOpenGLContext::currentContext(); @@ -165,13 +160,10 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material) Q_ASSERT(shader->pos_order >= 0); Q_ASSERT(shader->id_zRange >= 0); -#ifndef QSG_NO_RENDER_TIMING - if (qsg_render_timing) - qDebug(" - compiling material: %dms", (int) qsg_renderer_timer.elapsed()); + qCDebug(QSG_LOG_TIME_COMPILATION, "shader compiled in %dms", (int) qsg_renderer_timer.elapsed()); Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphContextFrame, ( qsg_renderer_timer.nsecsElapsed())); -#endif rewrittenShaders[type] = shader; return shader; @@ -184,10 +176,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate if (shader) return shader; -#ifndef QSG_NO_RENDER_TIMING - if (qsg_render_timing || QQuickProfiler::enabled) + if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::enabled) qsg_renderer_timer.start(); -#endif QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader()); context->compile(s, material); @@ -201,14 +191,10 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate stockShaders[type] = shader; -#ifndef QSG_NO_RENDER_TIMING - if (qsg_render_timing) - qDebug(" - compiling material: %dms", (int) qsg_renderer_timer.elapsed()); + qCDebug(QSG_LOG_TIME_COMPILATION, "shader compiled in %dms (no rewrite)", (int) qsg_renderer_timer.elapsed()); Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphContextFrame, ( qsg_renderer_timer.nsecsElapsed())); -#endif - return shader; } diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp index 4a26eae6cd..d64bd4e14a 100644 --- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp @@ -63,12 +63,9 @@ QT_BEGIN_NAMESPACE static bool qsg_sanity_check = qgetenv("QSG_SANITY_CHECK").toInt(); -#ifndef QSG_NO_RENDER_TIMING -static bool qsg_render_timing = !qgetenv("QSG_RENDER_TIMING").isEmpty(); static QElapsedTimer frameTimer; static qint64 preprocessTime; static qint64 updatePassTime; -#endif void QSGBindable::clear(QSGRenderer::ClearMode mode) const { @@ -226,22 +223,18 @@ void QSGRenderer::renderScene(const QSGBindable &bindable) m_is_rendering = true; -#ifndef QSG_NO_RENDER_TIMING - bool profileFrames = qsg_render_timing || QQuickProfiler::enabled; + bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled() || QQuickProfiler::enabled; if (profileFrames) frameTimer.start(); qint64 bindTime = 0; qint64 renderTime = 0; -#endif m_bindable = &bindable; preprocess(); bindable.bind(); -#ifndef QSG_NO_RENDER_TIMING if (profileFrames) bindTime = frameTimer.nsecsElapsed(); -#endif // Sanity check that attribute registers are disabled if (qsg_sanity_check) { @@ -257,10 +250,8 @@ void QSGRenderer::renderScene(const QSGBindable &bindable) } render(); -#ifndef QSG_NO_RENDER_TIMING if (profileFrames) renderTime = frameTimer.nsecsElapsed(); -#endif glDisable(GL_SCISSOR_TEST); m_is_rendering = false; @@ -277,15 +268,13 @@ void QSGRenderer::renderScene(const QSGBindable &bindable) m_index_buffer_bound = false; } -#ifndef QSG_NO_RENDER_TIMING - if (qsg_render_timing) { - qDebug(" - Breakdown of render time: preprocess=%d, updates=%d, binding=%d, render=%d, total=%d", - int(preprocessTime / 1000000), - int((updatePassTime - preprocessTime) / 1000000), - int((bindTime - updatePassTime) / 1000000), - int((renderTime - bindTime) / 1000000), - int(renderTime / 1000000)); - } + qCDebug(QSG_LOG_TIME_RENDERER, + "time in renderer: total=%dms, preprocess=%d, updates=%d, binding=%d, rendering=%d", + int(renderTime / 1000000), + int(preprocessTime / 1000000), + int((updatePassTime - preprocessTime) / 1000000), + int((bindTime - updatePassTime) / 1000000), + int((renderTime - bindTime) / 1000000)); Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphRendererFrame, ( preprocessTime, @@ -293,7 +282,6 @@ void QSGRenderer::renderScene(const QSGBindable &bindable) bindTime - updatePassTime, renderTime - bindTime)); -#endif } void QSGRenderer::setProjectionMatrixToDeviceRect() @@ -374,19 +362,14 @@ void QSGRenderer::preprocess() } } -#ifndef QSG_NO_RENDER_TIMING - bool profileFrames = qsg_render_timing || QQuickProfiler::enabled; + bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled()|| QQuickProfiler::enabled; if (profileFrames) preprocessTime = frameTimer.nsecsElapsed(); -#endif nodeUpdater()->updateStates(m_root_node); -#ifndef QSG_NO_RENDER_TIMING if (profileFrames) updatePassTime = frameTimer.nsecsElapsed(); -#endif - } void QSGRenderer::addNodesToPreprocess(QSGNode *node) |