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authorGunnar Sletta <gunnar@sletta.org>2014-10-22 13:32:27 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-11-02 11:27:55 +0100
commitd252ba67dadba9471160ce2ec277763178fea9db (patch)
tree8dc235fc6613b22a49a4e94ff2c78d64d05c213c /src/quick/scenegraph/coreapi
parentd1b39ca5c9444a8c54edd3aa4548e27458cee718 (diff)
Use an allocator for QSGBatchRenderer::Node and Element instances.
Cuts down quite a bit on the time spent on the render thread during the sync phase. Change-Id: Ide8c4348141c84ed8abd9a869607a022652c2828 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Diffstat (limited to 'src/quick/scenegraph/coreapi')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp20
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h142
2 files changed, 140 insertions, 22 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index ef125e07a9..ca5b038efa 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -832,8 +832,8 @@ Renderer::~Renderer()
for (int i=0; i<m_batchPool.size(); ++i) qsg_wipeBatch(m_batchPool.at(i), this);
}
- // The shadowtree
- qDeleteAll(m_nodes.values());
+ foreach (Node *n, m_nodes.values())
+ m_nodeAllocator.release(n);
// Remaining elements...
for (int i=0; i<m_elementsToDelete.size(); ++i) {
@@ -841,7 +841,7 @@ Renderer::~Renderer()
if (e->isRenderNode)
delete static_cast<RenderNodeElement *>(e);
else
- delete e;
+ m_elementAllocator.release(e);
}
}
@@ -980,7 +980,8 @@ void Renderer::nodeWasAdded(QSGNode *node, Node *shadowParent)
if (node->isSubtreeBlocked())
return;
- Node *snode = new Node(node);
+ Node *snode = m_nodeAllocator.allocate();
+ snode->sgNode = node;
m_nodes.insert(node, snode);
if (shadowParent) {
snode->parent = shadowParent;
@@ -988,7 +989,8 @@ void Renderer::nodeWasAdded(QSGNode *node, Node *shadowParent)
}
if (node->type() == QSGNode::GeometryNodeType) {
- snode->data = new Element(static_cast<QSGGeometryNode *>(node));
+ snode->data = m_elementAllocator.allocate();
+ snode->element()->setNode(static_cast<QSGGeometryNode *>(node));
} else if (node->type() == QSGNode::ClipNodeType) {
snode->data = new ClipBatchRootInfo;
@@ -1051,7 +1053,7 @@ void Renderer::nodeWasRemoved(Node *node)
}
Q_ASSERT(m_nodes.contains(node->sgNode));
- delete m_nodes.take(node->sgNode);
+ m_nodeAllocator.release(m_nodes.take(node->sgNode));
}
void Renderer::turnNodeIntoBatchRoot(Node *node)
@@ -1234,8 +1236,8 @@ void Renderer::buildRenderLists(QSGNode *node)
if (node->isSubtreeBlocked())
return;
- Q_ASSERT(m_nodes.contains(node));
Node *shadowNode = m_nodes.value(node);
+ Q_ASSERT(shadowNode);
if (node->type() == QSGNode::GeometryNodeType) {
QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(node);
@@ -1256,7 +1258,7 @@ void Renderer::buildRenderLists(QSGNode *node)
} else if (node->type() == QSGNode::ClipNodeType || shadowNode->isBatchRoot) {
Q_ASSERT(m_nodes.contains(node));
- BatchRootInfo *info = batchRootInfo(m_nodes.value(node));
+ BatchRootInfo *info = batchRootInfo(shadowNode);
if (node == m_partialRebuildRoot) {
m_nextRenderOrder = info->firstOrder;
QSGNODE_TRAVERSE(node)
@@ -2460,7 +2462,7 @@ void Renderer::deleteRemovedElements()
if (e->isRenderNode)
delete static_cast<RenderNodeElement *>(e);
else
- delete e;
+ m_elementAllocator.release(e);
}
m_elementsToDelete.reset();
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 5447d9ea52..29604cf820 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -31,8 +31,8 @@
**
****************************************************************************/
-#ifndef ULTRARENDERER_H
-#define ULTRARENDERER_H
+#ifndef QSGBATCHRENDERER_P_H
+#define QSGBATCHRENDERER_P_H
#include <private/qsgrenderer_p.h>
#include <private/qsgnodeupdater_p.h>
@@ -40,6 +40,8 @@
#include <private/qsgrendernode_p.h>
+#include <QtCore/QBitArray>
+
QT_BEGIN_NAMESPACE
class QOpenGLVertexArrayObject;
@@ -59,6 +61,115 @@ class Updater;
class Renderer;
class ShaderManager;
+template <typename Type, int PageSize> class AllocatorPage
+{
+public:
+ // The memory used by this allocator
+ char data[sizeof(Type) * PageSize];
+
+ // 'blocks' contains a list of free indices which can be allocated.
+ // The first available index is found in PageSize - available.
+ int blocks[PageSize];
+
+ // 'available' is the number of available instances this page has left to allocate.
+ int available;
+
+ // This is not strictly needed, but useful for sanity checking and anyway
+ // pretty small..
+ QBitArray allocated;
+
+ AllocatorPage()
+ : available(PageSize)
+ , allocated(PageSize)
+ {
+ for (int i=0; i<PageSize; ++i) blocks[i] = i;
+ }
+
+ Type *at(uint index) const
+ {
+ return (Type *) &data[index * sizeof(Type)];
+ }
+};
+
+template <typename Type, int PageSize> class Allocator
+{
+public:
+ Allocator()
+ {
+ pages.push_back(new AllocatorPage<Type, PageSize>());
+ }
+
+ ~Allocator()
+ {
+ qDeleteAll(pages);
+ }
+
+ Type *allocate()
+ {
+ AllocatorPage<Type, PageSize> *p = 0;
+ for (int i=0; i<pages.size(); ++i) {
+ if (pages.at(i)->available > 0) {
+ p = pages.at(i);
+ break;
+ }
+ }
+ if (!p) {
+ p = new AllocatorPage<Type, PageSize>();
+ pages.push_back(p);
+ }
+ uint pos = p->blocks[PageSize - p->available];
+ void *mem = p->at(pos);
+ p->available--;
+ p->allocated.setBit(pos);
+ Type *t = new (mem) Type();
+ return t;
+ }
+
+ void releaseExplicit(uint pageIndex, uint index)
+ {
+ AllocatorPage<Type, PageSize> *page = pages.at(pageIndex);
+ if (!page->allocated.testBit(index))
+ qFatal("Double delete in allocator: page=%d, index=%d", pageIndex , index);
+
+ // Call the destructor
+ page->at(index)->~Type();
+
+ page->allocated[index] = false;
+ page->available++;
+ page->blocks[PageSize - page->available] = index;
+
+ // Remove the pages if they are empty and they are the last ones. We need to keep the
+ // order of pages since we have references to their index, so we can only remove
+ // from the end.
+ while (page->available == PageSize && pages.size() > 1 && pages.back() == page) {
+ pages.pop_back();
+ delete page;
+ page = pages.back();
+ }
+ }
+
+ void release(Type *t)
+ {
+ int pageIndex = -1;
+ for (int i=0; i<pages.size(); ++i) {
+ AllocatorPage<Type, PageSize> *p = pages.at(i);
+ if ((Type *) (&p->data[0]) <= t && (Type *) (&p->data[PageSize * sizeof(Type)]) > t) {
+ pageIndex = i;
+ break;
+ }
+ }
+ Q_ASSERT(pageIndex >= 0);
+
+ AllocatorPage<Type, PageSize> *page = pages.at(pageIndex);
+ int index = (quint64(t) - quint64(&page->data[0])) / sizeof(Type);
+
+ releaseExplicit(pageIndex, index);
+ }
+
+ QVector<AllocatorPage<Type, PageSize> *> pages;
+};
+
+
inline bool hasMaterialWithBlending(QSGGeometryNode *n)
{
return (n->opaqueMaterial() ? n->opaqueMaterial()->flags() & QSGMaterial::Blending
@@ -149,8 +260,8 @@ struct Buffer {
struct Element {
- Element(QSGGeometryNode *n)
- : node(n)
+ Element()
+ : node(0)
, batch(0)
, nextInBatch(0)
, root(0)
@@ -161,10 +272,15 @@ struct Element {
, removed(false)
, orphaned(false)
, isRenderNode(false)
- , isMaterialBlended(n ? hasMaterialWithBlending(n) : false)
+ , isMaterialBlended(false)
{
}
+ void setNode(QSGGeometryNode *n) {
+ node = n;
+ isMaterialBlended = hasMaterialWithBlending(n);
+ }
+
inline void ensureBoundsValid() {
if (!boundsComputed)
computeBounds();
@@ -192,8 +308,7 @@ struct Element {
struct RenderNodeElement : public Element {
RenderNodeElement(QSGRenderNode *rn)
- : Element(0)
- , renderNode(rn)
+ : renderNode(rn)
{
isRenderNode = true;
}
@@ -289,15 +404,14 @@ struct Batch
struct Node
{
- Node(QSGNode *node, Node *sparent = 0)
- : sgNode(node)
- , parent(sparent)
+ Node()
+ : sgNode(0)
+ , parent(0)
, data(0)
, dirtyState(0)
, isOpaque(false)
, isBatchRoot(false)
{
-
}
QSGNode *sgNode;
@@ -435,7 +549,6 @@ private:
friend class Updater;
-
void map(Buffer *buffer, int size);
void unmap(Buffer *buffer, bool isIndexBuf = false);
@@ -532,6 +645,9 @@ private:
QHash<Node *, uint> m_visualizeChanceSet;
VisualizeMode m_visualizeMode;
+
+ Allocator<Node, 256> m_nodeAllocator;
+ Allocator<Element, 64> m_elementAllocator;
};
Batch *Renderer::newBatch()
@@ -556,4 +672,4 @@ Batch *Renderer::newBatch()
QT_END_NAMESPACE
-#endif // ULTRARENDERER_H
+#endif // QSGBATCHRENDERER_P_H