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author | Allan Sandfeld Jensen <allan.jensen@theqtcompany.com> | 2015-02-13 12:02:19 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-02-19 10:49:03 +0000 |
commit | 373ce8878321aa561b55131bada78ad4a2ce8427 (patch) | |
tree | 0b64429ea79163f1f13b4073bbe60040047d0540 /src/quick/scenegraph/coreapi | |
parent | 6f264b755501fd322d1e357187b42120210a7ba3 (diff) |
Cleanup math function includes and usage
Use std::math on floats and doubles, and qMath on qreals, and only
include the math headers actually needed.
Change-Id: I1d511d7b1bac0050eaa947c7baee760b736858bf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index 2bd5b6e5d2..8f94a86026 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -2971,7 +2971,7 @@ void Renderer::visualizeOverdraw() step += static_cast<float>(M_PI * 2 / 1000.); if (step > M_PI * 2) step = 0; - float angle = 80.0 * sin(step); + float angle = 80.0 * std::sin(step); QMatrix4x4 xrot; xrot.rotate(20, 1, 0, 0); QMatrix4x4 zrot; zrot.rotate(angle, 0, 0, 1); |