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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-08-24 13:04:46 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-09-05 14:35:29 +0000
commit9c8fc476c68767895a2c4086cb7f5b99c5fa141f (patch)
tree6b1f7da8bc497e6c4521571e7ca28695b796aab2 /src/quick/scenegraph/coreapi
parent7a518d8541c2628073fdbc36945dcacd07da1f07 (diff)
Doc: Remove newline to fix QSGMaterial flags table
The value description cannot have empty lines, otherwise the table formatting is broken. Change-Id: Iea42356f5b49215bd9118c76ad988295dbd76a31 Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/coreapi')
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 4bec7b19f4..13598bbe1d 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -681,7 +681,6 @@ QSGMaterial::~QSGMaterial()
the full matrix of the geometry nodes for rendering.
\value CustomCompileStep Starting with Qt 5.2, the scene graph will not always call
-
QSGMaterialShader::compile() when its shader program is compiled and linked.
Set this flag to enforce that the function is called.