diff options
author | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2020-06-11 13:42:55 +0200 |
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committer | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2020-06-12 12:23:21 +0200 |
commit | 26c6d776783902e75148d67936cb0c382befd7ef (patch) | |
tree | 9740fedfbb6e37d42881b8d40a23a2af8ac73f2e /src/quick/scenegraph/qsgadaptationlayer.cpp | |
parent | fab48743f0f596afc00faa3bdb68736c594eaf64 (diff) |
Port distancefield debugging code from OpenGL to RHI
Task-number: QTBUG-84623
Change-Id: I26941eacf5ad97ed3c7c6e7d7ad3beec7f0c6fa3
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgadaptationlayer.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgadaptationlayer.cpp | 159 |
1 files changed, 1 insertions, 158 deletions
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp index 3ee5d6fdb7..226c580fb2 100644 --- a/src/quick/scenegraph/qsgadaptationlayer.cpp +++ b/src/quick/scenegraph/qsgadaptationlayer.cpp @@ -206,7 +206,7 @@ void QSGDistanceFieldGlyphCache::update() #if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) for (Texture texture : qAsConst(m_textures)) - saveTexture(texture.textureId, texture.size.width(), texture.size.height()); + saveTexture(texture.texture, m_referenceFont.familyName()); #endif if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) { @@ -315,163 +315,6 @@ void QSGDistanceFieldGlyphCache::updateRhiTexture(QRhiTexture *oldTex, QRhiTextu } } -#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) -#include <qopenglfunctions.h> - -void QSGDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width, int height) const -{ - QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); - - GLuint fboId; - functions->glGenFramebuffers(1, &fboId); - - GLuint tmpTexture = 0; - functions->glGenTextures(1, &tmpTexture); - functions->glBindTexture(GL_TEXTURE_2D, tmpTexture); - functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - functions->glBindTexture(GL_TEXTURE_2D, 0); - - functions->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId); - functions->glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, - tmpTexture, 0); - - functions->glActiveTexture(GL_TEXTURE0); - functions->glBindTexture(GL_TEXTURE_2D, textureId); - - functions->glDisable(GL_STENCIL_TEST); - functions->glDisable(GL_DEPTH_TEST); - functions->glDisable(GL_SCISSOR_TEST); - functions->glDisable(GL_BLEND); - - GLfloat textureCoordinateArray[8]; - textureCoordinateArray[0] = 0.0f; - textureCoordinateArray[1] = 0.0f; - textureCoordinateArray[2] = 1.0f; - textureCoordinateArray[3] = 0.0f; - textureCoordinateArray[4] = 1.0f; - textureCoordinateArray[5] = 1.0f; - textureCoordinateArray[6] = 0.0f; - textureCoordinateArray[7] = 1.0f; - - GLfloat vertexCoordinateArray[8]; - vertexCoordinateArray[0] = -1.0f; - vertexCoordinateArray[1] = -1.0f; - vertexCoordinateArray[2] = 1.0f; - vertexCoordinateArray[3] = -1.0f; - vertexCoordinateArray[4] = 1.0f; - vertexCoordinateArray[5] = 1.0f; - vertexCoordinateArray[6] = -1.0f; - vertexCoordinateArray[7] = 1.0f; - - functions->glViewport(0, 0, width, height); - functions->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); - functions->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - - { - static const char *vertexShaderSource = - "attribute vec4 vertexCoordsArray; \n" - "attribute vec2 textureCoordArray; \n" - "varying vec2 textureCoords; \n" - "void main(void) \n" - "{ \n" - " gl_Position = vertexCoordsArray; \n" - " textureCoords = textureCoordArray; \n" - "} \n"; - - static const char *fragmentShaderSource = - "varying vec2 textureCoords; \n" - "uniform sampler2D texture; \n" - "void main() \n" - "{ \n" - " gl_FragColor = texture2D(texture, textureCoords); \n" - "} \n"; - - GLuint vertexShader = functions->glCreateShader(GL_VERTEX_SHADER); - GLuint fragmentShader = functions->glCreateShader(GL_FRAGMENT_SHADER); - - if (vertexShader == 0 || fragmentShader == 0) { - GLenum error = functions->glGetError(); - qWarning("QSGDistanceFieldGlyphCache::saveTexture: Failed to create shaders. (GL error: %x)", - error); - return; - } - - functions->glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); - functions->glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); - functions->glCompileShader(vertexShader); - - GLint len = 1; - functions->glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &len); - - char infoLog[2048]; - functions->glGetShaderInfoLog(vertexShader, 2048, NULL, infoLog); - if (qstrlen(infoLog) > 0) - qWarning("Problems compiling vertex shader:\n %s", infoLog); - - functions->glCompileShader(fragmentShader); - functions->glGetShaderInfoLog(fragmentShader, 2048, NULL, infoLog); - if (qstrlen(infoLog) > 0) - qWarning("Problems compiling fragment shader:\n %s", infoLog); - - GLuint shaderProgram = functions->glCreateProgram(); - functions->glAttachShader(shaderProgram, vertexShader); - functions->glAttachShader(shaderProgram, fragmentShader); - - functions->glBindAttribLocation(shaderProgram, 0, "vertexCoordsArray"); - functions->glBindAttribLocation(shaderProgram, 1, "textureCoordArray"); - - functions->glLinkProgram(shaderProgram); - functions->glGetProgramInfoLog(shaderProgram, 2048, NULL, infoLog); - if (qstrlen(infoLog) > 0) - qWarning("Problems linking shaders:\n %s", infoLog); - - functions->glUseProgram(shaderProgram); - functions->glEnableVertexAttribArray(0); - functions->glEnableVertexAttribArray(1); - - int textureUniformLocation = functions->glGetUniformLocation(shaderProgram, "texture"); - functions->glUniform1i(textureUniformLocation, 0); - } - - functions->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - { - GLenum error = functions->glGetError(); - if (error != GL_NO_ERROR) - qWarning("glDrawArrays reported error 0x%x", error); - } - - uchar *data = new uchar[width * height * 4]; - - functions->glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); - - QImage image(data, width, height, QImage::Format_ARGB32); - - QByteArray fileName = m_referenceFont.familyName().toLatin1() + '_' + QByteArray::number(textureId); - fileName = fileName.replace('/', '_').replace(' ', '_') + ".png"; - - image.save(QString::fromLocal8Bit(fileName)); - - { - GLenum error = functions->glGetError(); - if (error != GL_NO_ERROR) - qWarning("glReadPixels reported error 0x%x", error); - } - - functions->glDisableVertexAttribArray(0); - functions->glDisableVertexAttribArray(1); - - functions->glDeleteFramebuffers(1, &fboId); - functions->glDeleteTextures(1, &tmpTexture); - - delete[] data; -} -#endif - void QSGNodeVisitorEx::visitChildren(QSGNode *node) { for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) { |