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authorYoann Lopes <yoann.lopes@digia.com>2013-08-21 14:40:01 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-08-27 20:35:55 +0200
commit184e27c0e69f9f8c342339e83cdf79ec5a97b58e (patch)
tree0529dcf5a0b5b86b98c40d257f69ecb7dcb9b3ee /src/quick/scenegraph/qsgadaptationlayer.cpp
parentcb9672c86d2679bcb0d9e10f76b12eb03f4c515e (diff)
Updated distance field glyph caches to use QDistanceField.
Some OpenGL drivers assume alpha-only images are always tightly packed, regardless of what is set for GL_UNPACK_ALIGNMENT. We now use QDistanceField to store glyphs, which aligns scanlines on a 1-byte boundary, instead of QImage which uses a 4-byte boundary. A previous workaround uploaded scanlines one at a time, but this is also broken with some other drivers... Task-number: QTBUG-30908 Task-number: QTBUG-32861 Change-Id: I46527fb48de1e00116f776427c45baa752c6176d Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgadaptationlayer.cpp')
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index 3536975e94..3c8772252c 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -168,13 +168,11 @@ void QSGDistanceFieldGlyphCache::update()
qsg_render_timer.start();
#endif
- QHash<glyph_t, QImage> distanceFields;
-
+ QList<QDistanceField> distanceFields;
for (int i = 0; i < m_pendingGlyphs.size(); ++i) {
- glyph_t glyphIndex = m_pendingGlyphs.at(i);
-
- QImage distanceField = qt_renderDistanceFieldGlyph(m_referenceFont, glyphIndex, m_doubleGlyphResolution);
- distanceFields.insert(glyphIndex, distanceField);
+ distanceFields.append(QDistanceField(m_referenceFont,
+ m_pendingGlyphs.at(i),
+ m_doubleGlyphResolution));
}
#ifndef QSG_NO_RENDER_TIMING