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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-02-17 09:47:49 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-02-23 13:19:37 +0000 |
commit | 48c31733383d14447d1c383cefca9ca40daa6a87 (patch) | |
tree | e37b14b0ee3bfb841a99baf5c503db8b150a3df9 /src/quick/scenegraph/qsgadaptationlayer_p.h | |
parent | 0abdf6db0ee56069407953be2a9e690348a03fd1 (diff) |
Add samples property for Item.layer and ShaderEffectSource
[ChangeLog][Qt Quick] Added the properties ShaderEffectSource.samples
and Item.layer.samples to allow requesting MSAA rendering of an item
subtree, without enabling multisampling for the entire scene.
Task-number: QTBUG-58945
Change-Id: I9102cfabba10d4dc1e7ad2aa0b258ada6d9a5a47
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgadaptationlayer_p.h')
-rw-r--r-- | src/quick/scenegraph/qsgadaptationlayer_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h index 03a1f7f281..a8e35b1ac1 100644 --- a/src/quick/scenegraph/qsgadaptationlayer_p.h +++ b/src/quick/scenegraph/qsgadaptationlayer_p.h @@ -209,6 +209,7 @@ public: virtual void setDevicePixelRatio(qreal ratio) = 0; virtual void setMirrorHorizontal(bool mirror) = 0; virtual void setMirrorVertical(bool mirror) = 0; + virtual void setSamples(int samples) = 0; Q_SLOT virtual void markDirtyTexture() = 0; Q_SLOT virtual void invalidated() = 0; |