aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/qsgadaptationlayer_p.h
diff options
context:
space:
mode:
authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2015-08-10 14:33:14 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2015-08-20 09:49:18 +0000
commit3f4d7a755585f1b79c7e9675220b8210f10f358e (patch)
tree50e4e4faef56413bede418bcf495ca7fe41677ba /src/quick/scenegraph/qsgadaptationlayer_p.h
parent04f30db289225e700fe99c163f53f0dd7e920caf (diff)
Add possibility to mirror ShaderEffectSource generated textures
Using textures generated by ShaderEffectSource items (or Item.layer) with custom OpenGL code was non-intuitive due to mismatching coordinate systems, so added a possibility to control the generated texture orientation. [ChangeLog][QtQuick][ShaderEffectSource] Added possibility to mirror generated OpenGL texture. Change-Id: I7c03d8b6fbfc43d69812c15d244200fb8e7c7bb9 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgadaptationlayer_p.h')
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 1253711a94..fde3fa06b2 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -195,6 +195,8 @@ public:
virtual void setFormat(GLenum format) = 0;
virtual void setHasMipmaps(bool mipmap) = 0;
virtual void setDevicePixelRatio(qreal ratio) = 0;
+ virtual void setMirrorHorizontal(bool mirror) = 0;
+ virtual void setMirrorVertical(bool mirror) = 0;
Q_SLOT virtual void markDirtyTexture() = 0;
Q_SLOT virtual void invalidated() = 0;