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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-11 15:54:25 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-15 11:55:09 +0000
commit843f72bd317f195ee31921acf8132074a7c50d4a (patch)
tree86bb7a4363fe4696864bc6f42de9f209417d0849 /src/quick/scenegraph/qsgbasicglyphnode_p.h
parent9924cee26c8fecf5a2de3e07a117de588557b19b (diff)
D3D12: Add mipmaps and smooth texture material
The smooth material is requested by antialiasing: true. This is not the same as setting smooth: true which changes the filtering. Mipmap support is only available for power-of-two textures for now. Others will get scaled. In addition, texture releases are now properly deferred and unnecessary Wait() calls are avoided. Change-Id: Ib9d909b1c4e2158564ab8bcfb933c088cf0da239 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgbasicglyphnode_p.h')
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