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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-03-11 15:54:25 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-03-15 11:55:09 +0000 |
commit | 843f72bd317f195ee31921acf8132074a7c50d4a (patch) | |
tree | 86bb7a4363fe4696864bc6f42de9f209417d0849 /src/quick/scenegraph/qsgbasicglyphnode_p.h | |
parent | 9924cee26c8fecf5a2de3e07a117de588557b19b (diff) |
D3D12: Add mipmaps and smooth texture material
The smooth material is requested by antialiasing: true. This is
not the same as setting smooth: true which changes the filtering.
Mipmap support is only available for power-of-two textures for now.
Others will get scaled.
In addition, texture releases are now properly deferred and unnecessary
Wait() calls are avoided.
Change-Id: Ib9d909b1c4e2158564ab8bcfb933c088cf0da239
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgbasicglyphnode_p.h')
0 files changed, 0 insertions, 0 deletions