diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-03-17 18:40:02 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-03-18 10:17:01 +0100 |
commit | b1e89b57667c95f3ad81076b5fd3c57272435450 (patch) | |
tree | 7a62a919594bb5c8e8688a13f4d649b8b88bbed6 /src/quick/scenegraph/qsgcontext.cpp | |
parent | 869efe4a49c5286493d7f039325992725bcac6c3 (diff) |
rhi: Enable layer updateTexture(), and so grabs, in the sync phase
Calling updateTexture() from an updatePaintNode() implementation means
we are still in the synchronization phase, with the render step (as in
QQuickWindow::renderSceneGraph()) not started yet. Make sure the
QRhiCommandBuffer is sent around early enough, so it is usable by
QSGRhiLayer already during sync.
There is no use case for this in Qt Quick itself since all standard
items invoke updateTexture() from QSGNode::preprocess() (which is part
of the render, not the sync, step), but Qt Quick 3D relies on this in
Texture.sourceItem.
This should fix the sourceitem manual test in Qt Quick 3D, so that it
will not crash anymore when running with RHI enabled.
Task-number: QTBUG-82927
Change-Id: I38adf512e49b1c6eef4730cd23663d351725d6cd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgcontext.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp index 17eb1e312c..e3c951e5ed 100644 --- a/src/quick/scenegraph/qsgcontext.cpp +++ b/src/quick/scenegraph/qsgcontext.cpp @@ -341,9 +341,10 @@ void QSGRenderContext::invalidate() { } -void QSGRenderContext::prepareSync(qreal devicePixelRatio) +void QSGRenderContext::prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb) { Q_UNUSED(devicePixelRatio); + Q_UNUSED(cb); } void QSGRenderContext::beginNextFrame(QSGRenderer *renderer, |