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authorJan Arve Saether <jan-arve.saether@digia.com>2014-09-18 17:00:12 +0200
committerJan Arve Sæther <jan-arve.saether@theqtcompany.com>2014-10-08 17:08:58 +0200
commit28949c9699014b4f7abba396c28dea207b29821e (patch)
treedb0fe2bfb7022b409623201422f373a854813675 /src/quick/scenegraph/qsgcontext.cpp
parent4cc76248e81307be41b84c71e95e267daed6f728 (diff)
Animations with no frameSync should be synchronized to the start time
(i.e. "start time" means the time when running was set to true) Unfortunately, we reset the timestamp *after* the image had been loaded and assembled in buildNode(), therefore, the first *displayed* frame would always be the first one in the animation regardless of how long time it took to load the image. Change-Id: I6b57a0f69afd3c9140628b874481cdeda1dffce5 Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext.cpp')
0 files changed, 0 insertions, 0 deletions