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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-06-03 13:49:51 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-06-22 13:11:14 +0000
commit65c877f40e965c368fe6e7ed730242461b5824b7 (patch)
treef23a8b64b5e3530ba5714ce1a0339302e5336ae8 /src/quick/scenegraph/qsgcontext.cpp
parent702c4247d74ffb7e4fb1aaca96d70f4591203ba2 (diff)
Add cross-backend simple rect, texture, and ninepatch nodes
QSGSimpleRectNode is deprecated -> use QSGRectangleNode via QQuickWindow::createRectangleNode() instead. QSGSimpleTextureNode is deprecated -> use QSGImageNode via QQuickWindow::createImageNode() instead. The OpenGL version of the simple rectangle node is switched over to the vertex color material instead of flat, to allow for better batching. Use the same concept for nine patch nodes. The "style" node from Quick Controls 1 is now QSGNinePatchNode in order to provide a proper cross-backend solution which is already necessary due to the software backend, but now generalize it to apply to the accelerated backends with proper materials as well. QC can now simply call createNinePatchNode() without further ado. Also fixes a bug with the D3D12 texture material not enabling blending when needed. When it comes to the internal class names, QSGRectangleNode and QSGImageNode get the Internal prefix in the adaptation layer in order to differentiate from the public API. This involves quite a lot of renaming, but results in a nice and clean public API. Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext.cpp')
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 40d65d99aa..fa77c2d6cc 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -268,9 +268,9 @@ void QSGContext::renderContextInvalidated(QSGRenderContext *)
/*!
Convenience factory function for creating a colored rectangle with the given geometry.
*/
-QSGRectangleNode *QSGContext::createRectangleNode(const QRectF &rect, const QColor &c)
+QSGInternalRectangleNode *QSGContext::createInternalRectangleNode(const QRectF &rect, const QColor &c)
{
- QSGRectangleNode *node = createRectangleNode();
+ QSGInternalRectangleNode *node = createInternalRectangleNode();
node->setRect(rect);
node->setColor(c);
node->update();