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authorGunnar Sletta <gunnar@sletta.org>2015-06-11 10:17:45 +0200
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2015-06-15 09:31:08 +0000
commite9c5ac78deaae6775ad5cf08c022a0105f7702a7 (patch)
tree8eca91f4d1dc1c13f07f96369023e42b65bbcded /src/quick/scenegraph/qsgcontext.cpp
parentd845227aca013f9d3c0d63a394a5c27733f6d019 (diff)
Add QQuickWindow::TextureIsOpaque as option to createTextureFromImage.
Opaque textures can be a lot faster, so give this option without forcing the user to reimplement her/his own QSGTexture class. The old behavior was that createTextureFromImage() disregarded TextureHasAlphaChannel and looked solely at the image's format. To keep this behavior intact, we introduce a second opt-in flag to switch textures from auto-detect to false, namely TextureIsOpaque. [ChangeLog][QtQuick][QQuickWindow] Add TextureIsOpaque option to createTextureFromImage() Change-Id: I248db4bc5f7920864b6aa8d831ce24d23ad370ef Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext.cpp')
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 2af8bc73ba..ef31151691 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -735,22 +735,26 @@ QSGDepthStencilBufferManager *QSGRenderContext::depthStencilBufferManager()
will be called with \a image as argument.
*/
-QSGTexture *QSGRenderContext::createTexture(const QImage &image) const
-{
- if (!openglContext())
- return 0;
- QSGTexture *t = m_atlasManager->create(image);
- if (t)
- return t;
- return createTextureNoAtlas(image);
-}
+QSGTexture *QSGRenderContext::createTexture(const QImage &image, uint flags) const
+{
+ bool atlas = flags & CreateTexture_Atlas;
+ bool mipmap = flags & CreateTexture_Mipmap;
+ bool alpha = flags & CreateTexture_Alpha;
+
+ // The atlas implementation is only supported from the render thread and
+ // does not support mipmaps.
+ if (!mipmap && atlas && openglContext() && QThread::currentThread() == openglContext()->thread()) {
+ QSGTexture *t = m_atlasManager->create(image, alpha);
+ if (t)
+ return t;
+ }
-QSGTexture *QSGRenderContext::createTextureNoAtlas(const QImage &image) const
-{
- QSGPlainTexture *t = new QSGPlainTexture();
- if (!image.isNull())
- t->setImage(image);
- return t;
+ QSGPlainTexture *texture = new QSGPlainTexture();
+ texture->setImage(image);
+ if (texture->hasAlphaChannel() && !alpha)
+ texture->setHasAlphaChannel(false);
+
+ return texture;
}
/*!