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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2015-04-01 14:45:30 +0200
committerGunnar Sletta <gunnar@sletta.org>2015-04-16 06:01:45 +0000
commitb3cbdf39683eca1c2ac2b3f70c06f24a7deccb1a (patch)
tree954294bbacf2c33d1daab7cd854c6443de89024e /src/quick/scenegraph/qsgcontext.cpp
parent37a76c2a0bd36ccb472fa36425a910d236cdda28 (diff)
Make sure we have enough precision to run animations for years.
Task-number: QTBUG-45358 Change-Id: I4af0da937253f3ae578333c659dcbb132312a9cc Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext.cpp')
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 100861bfc1..dd071d757e 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -256,12 +256,12 @@ public:
advanceAnimation();
}
- float m_time;
- float m_vsync;
+ double m_time;
+ double m_vsync;
Mode m_mode;
QElapsedTimer m_timer;
QElapsedTimer m_wallTime;
- float m_lag;
+ double m_lag;
int m_bad;
int m_good;
};