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authorGunnar Sletta <gunnar.sletta@digia.com>2013-09-30 13:18:10 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-03 16:18:44 +0200
commitc20ce89e6e92c403e9b50462a0e000056a2eff73 (patch)
tree45ca13d91ecb65f130d54cd45c9e2df98d0fa5ad /src/quick/scenegraph/qsgcontext_p.h
parent4c09e1e0560e7a12ed80ec0603401d3441fd54e1 (diff)
Remove QSGContext's precompilation step.
Materials are managed solely inside the renderer now, so these are just wasting time. Task-number: QTBUG-33456 Change-Id: Ie320df20b7971633c257b1bd3a218e7d70e52c3d Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext_p.h')
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 7727f0774e..2057c0031d 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -90,9 +90,6 @@ public:
bool isReady() const;
- virtual void precompileMaterials();
- QSGMaterialShader *prepareMaterial(QSGMaterial *material);
-
virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId);
virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font);