diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-09-30 13:18:10 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-03 16:18:44 +0200 |
commit | c20ce89e6e92c403e9b50462a0e000056a2eff73 (patch) | |
tree | 45ca13d91ecb65f130d54cd45c9e2df98d0fa5ad /src/quick/scenegraph/qsgcontext_p.h | |
parent | 4c09e1e0560e7a12ed80ec0603401d3441fd54e1 (diff) |
Remove QSGContext's precompilation step.
Materials are managed solely inside the renderer now, so these
are just wasting time.
Task-number: QTBUG-33456
Change-Id: Ie320df20b7971633c257b1bd3a218e7d70e52c3d
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext_p.h')
-rw-r--r-- | src/quick/scenegraph/qsgcontext_p.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h index 7727f0774e..2057c0031d 100644 --- a/src/quick/scenegraph/qsgcontext_p.h +++ b/src/quick/scenegraph/qsgcontext_p.h @@ -90,9 +90,6 @@ public: bool isReady() const; - virtual void precompileMaterials(); - QSGMaterialShader *prepareMaterial(QSGMaterial *material); - virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId); virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font); |