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authorMichael Brasser <michael.brasser@live.com>2017-11-07 20:07:34 -0600
committerSimon Hausmann <simon.hausmann@qt.io>2018-01-31 08:13:31 +0000
commit07f9ca1759e35f1eb497fe2f1ad4b7ba71b69b5c (patch)
tree5dd23f1f31ac3df199572c3add1f25972ec4ec69 /src/quick/scenegraph/qsgcontext_p.h
parenteace041161a03a849d3896af65493b7885cecc04 (diff)
Basic working compressed texture atlas
This adds experimental automatic atlasing of ETC-compressed textures (to be expanded to additional formats), similar to existing atlas support of QImages. It is off by default, and can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1. [ChangeLog] Add experimental automatic atlasing of ETC-compressed textures (can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1) Change-Id: Ia66971f51299d082a569bdfaadb662a3e522bd79 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext_p.h')
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 84a2523f26..da0adcd5d7 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -78,6 +78,7 @@ class QSGMaterial;
class QSGRenderLoop;
class QSGLayer;
class QQuickTextureFactory;
+class QSGCompressedTextureFactory;
class QSGContext;
class QQuickPaintedItem;
class QSGRendererInterface;
@@ -173,6 +174,7 @@ public:
virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const = 0;
virtual QSGRenderer *createRenderer() = 0;
+ virtual QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *) const;
virtual void setAttachToGraphicsContext(bool attach) { Q_UNUSED(attach); }