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authorMichael Brasser <michael.brasser@live.com>2014-02-05 15:55:23 -0600
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-06 23:45:07 +0100
commita8a90519cb35481e96fe8889846bfaa424e13e8a (patch)
tree76e4b6c75d5f8745976f21207c196759bb47b1a6 /src/quick/scenegraph/qsgcontext_p.h
parentc160190a6faed125d7ada130a28583b7d5861441 (diff)
Fix scenegraph backend API for material shaders.
Without this change, it is not possible to implement a custom renderer (it has no way to compile or initialize material shaders). Change-Id: Ie8778f739f3551f88f0d44ccb9769063a87ff276 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quick/scenegraph/qsgcontext_p.h')
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 8378fe99b6..ef67dcceba 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -112,6 +112,9 @@ public:
bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; }
+ void compileShader(QSGMaterialShader *shader);
+ void initializeShader(QSGMaterialShader *shader);
+
Q_SIGNALS:
void initialized();
void invalidated();