diff options
author | Paul Olav Tvete <paul.tvete@qt.io> | 2020-06-16 17:03:47 +0200 |
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committer | Paul Olav Tvete <paul.tvete@qt.io> | 2020-06-17 17:42:01 +0200 |
commit | 83fb4f6743860bfb746e6243aad00513d498db4f (patch) | |
tree | 816bf1a1d509124c6bfb4fc34cce2a4ed885f40e /src/quick/scenegraph/qsgdefaultcontext.cpp | |
parent | 48e919e9647fd07351be37e1ad7efdda9c550be9 (diff) |
Clean up QT_CONFIG(opengl)
Accelerated graphics is now possible without OpenGL support. With
this change, a Qt build with -no-opengl can still run Qt Quick with
a Vulkan, Metal, or Direct3D backend.
Fixes: QTBUG-84027
Change-Id: Ib63c733d28cfdf7de16b138df136fa7628e1747b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultcontext.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultcontext.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp index 83baecc276..b36c0de6ef 100644 --- a/src/quick/scenegraph/qsgdefaultcontext.cpp +++ b/src/quick/scenegraph/qsgdefaultcontext.cpp @@ -135,6 +135,7 @@ void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext m_antialiasingMethod = rc->msaaSampleCount() > 1 ? MsaaAntialiasing : VertexAntialiasing; } +#if QT_CONFIG(opengl) // With OpenGL ES, use GrayAntialiasing, unless // some value had been requested explicitly. This could not be decided // before without a context. Now the context is ready. @@ -147,6 +148,7 @@ void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; } } +#endif m_mutex.unlock(); } |