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authorPaul Olav Tvete <paul.tvete@qt.io>2020-06-16 17:03:47 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2020-06-17 17:42:01 +0200
commit83fb4f6743860bfb746e6243aad00513d498db4f (patch)
tree816bf1a1d509124c6bfb4fc34cce2a4ed885f40e /src/quick/scenegraph/qsgdefaultcontext.cpp
parent48e919e9647fd07351be37e1ad7efdda9c550be9 (diff)
Clean up QT_CONFIG(opengl)
Accelerated graphics is now possible without OpenGL support. With this change, a Qt build with -no-opengl can still run Qt Quick with a Vulkan, Metal, or Direct3D backend. Fixes: QTBUG-84027 Change-Id: Ib63c733d28cfdf7de16b138df136fa7628e1747b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultcontext.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp
index 83baecc276..b36c0de6ef 100644
--- a/src/quick/scenegraph/qsgdefaultcontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultcontext.cpp
@@ -135,6 +135,7 @@ void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext
m_antialiasingMethod = rc->msaaSampleCount() > 1 ? MsaaAntialiasing : VertexAntialiasing;
}
+#if QT_CONFIG(opengl)
// With OpenGL ES, use GrayAntialiasing, unless
// some value had been requested explicitly. This could not be decided
// before without a context. Now the context is ready.
@@ -147,6 +148,7 @@ void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext
m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
}
}
+#endif
m_mutex.unlock();
}