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authorYoann Lopes <yoann.lopes@digia.com>2013-08-21 14:40:01 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-08-27 20:35:55 +0200
commit184e27c0e69f9f8c342339e83cdf79ec5a97b58e (patch)
tree0529dcf5a0b5b86b98c40d257f69ecb7dcb9b3ee /src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
parentcb9672c86d2679bcb0d9e10f76b12eb03f4c515e (diff)
Updated distance field glyph caches to use QDistanceField.
Some OpenGL drivers assume alpha-only images are always tightly packed, regardless of what is set for GL_UNPACK_ALIGNMENT. We now use QDistanceField to store glyphs, which aligns scanlines on a 1-byte boundary, instead of QImage which uses a 4-byte boundary. A previous workaround uploaded scanlines one at a time, but this is also broken with some other drivers... Task-number: QTBUG-30908 Task-number: QTBUG-32861 Change-Id: I46527fb48de1e00116f776427c45baa752c6176d Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp37
1 files changed, 25 insertions, 12 deletions
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
index 4652a2241e..884abd3edc 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -142,13 +142,19 @@ void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyph
markGlyphsToRender(glyphsToRender);
}
-void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QHash<glyph_t, QImage> &glyphs)
+void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> &glyphs)
{
QHash<TextureInfo *, QVector<glyph_t> > glyphTextures;
- QHash<glyph_t, QImage>::const_iterator it;
- for (it = glyphs.constBegin(); it != glyphs.constEnd(); ++it) {
- glyph_t glyphIndex = it.key();
+ GLint alignment = 4; // default value
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+
+ // Distance field data is always tightly packed
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ for (int i = 0; i < glyphs.size(); ++i) {
+ QDistanceField glyph = glyphs.at(i);
+ glyph_t glyphIndex = glyph.glyph();
TexCoord c = glyphTexCoord(glyphIndex);
TextureInfo *texInfo = m_glyphsTexture.value(glyphIndex);
@@ -157,7 +163,6 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QHash<glyph_t, QImage>
glyphTextures[texInfo].append(glyphIndex);
- QImage glyph = it.value();
int expectedWidth = qCeil(c.width + c.xMargin * 2);
if (glyph.width() != expectedWidth)
glyph = glyph.copy(0, 0, expectedWidth, glyph.height());
@@ -167,15 +172,17 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QHash<glyph_t, QImage>
uchar *outBits = texInfo->image.scanLine(int(c.y)) + int(c.x);
for (int y = 0; y < glyph.height(); ++y) {
memcpy(outBits, inBits, glyph.width());
- inBits += glyph.bytesPerLine();
- outBits += texInfo->image.bytesPerLine();
+ inBits += glyph.width();
+ outBits += texInfo->image.width();
}
}
- for (int i = 0; i < glyph.height(); ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, glyph.width(), 1, GL_ALPHA, GL_UNSIGNED_BYTE, glyph.scanLine(i));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, glyph.width(), glyph.height(), GL_ALPHA, GL_UNSIGNED_BYTE, glyph.constBits());
}
+ // restore to previous alignment
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+
QHash<TextureInfo *, QVector<glyph_t> >::const_iterator i;
for (i = glyphTextures.constBegin(); i != glyphTextures.constEnd(); ++i) {
Texture t;
@@ -198,7 +205,7 @@ void QSGDefaultDistanceFieldGlyphCache::releaseGlyphs(const QSet<glyph_t> &glyph
void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int width, int height)
{
if (useWorkaround() && texInfo->image.isNull())
- texInfo->image = QImage(width, height, QImage::Format_Indexed8);
+ texInfo->image = QDistanceField(width, height);
while (glGetError() != GL_NO_ERROR) { }
@@ -243,8 +250,14 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int
updateTexture(oldTexture, texInfo->texture, texInfo->size);
if (useWorkaround()) {
- for (int i = 0; i < oldHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, oldWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, texInfo->image.scanLine(i));
+ GLint alignment = 4; // default value
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, texInfo->image.constBits());
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value
+
texInfo->image = texInfo->image.copy(0, 0, width, height);
glDeleteTextures(1, &oldTexture);
return;